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Anyone has decompiled this?


GeorgNihilus

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Here you go:

 

void main() {
ActionPauseConversation();
ActionMoveToLocation(GetLocation(GetObjectByTag("carthend", 0)), 1);
ActionDoCommand(SetFacingPoint(GetPosition(GetPCSpeaker())));
AssignCommand(GetObjectByTag("cand", 0), ActionMoveToLocation(GetLocation(GetObjectByTag("candend", 0)), 1));
AssignCommand(GetObjectByTag("cand", 0), ActionDoCommand(SetFacingPoint(GetPosition(GetPCSpeaker()))));
AssignCommand(GetObjectByTag("mission", 0), ActionMoveToLocation(GetLocation(GetObjectByTag("missionend", 0)), 1));
AssignCommand(GetObjectByTag("mission", 0), ActionDoCommand(SetFacingPoint(GetPosition(GetPCSpeaker()))));
AssignCommand(GetObjectByTag("zaalbar", 0), ActionMoveToLocation(GetLocation(GetObjectByTag("zaalbarend", 0)), 1));
AssignCommand(GetObjectByTag("zaalbar", 0), ActionDoCommand(SetFacingPoint(GetPosition(GetPCSpeaker()))));
AssignCommand(GetObjectByTag("HK47", 0), ActionMoveToLocation(GetLocation(GetObjectByTag("hk47end", 0)), 1));
AssignCommand(GetObjectByTag("HK47", 0), ActionDoCommand(SetFacingPoint(GetPosition(GetPCSpeaker()))));
AssignCommand(GetObjectByTag("T3M4", 0), ActionMoveToLocation(GetLocation(GetObjectByTag("t3m4end", 0)), 1));
AssignCommand(GetObjectByTag("T3M4", 0), ActionDoCommand(SetFacingPoint(GetPosition(GetPCSpeaker()))));
ActionWait(3.0);
ActionResumeConversation();
}

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