harIII Posted February 24, 2009 Share Posted February 24, 2009 How can I make the Party Menu accessible in a module? Link to comment Share on other sites More sharing options...
Star Admiral Posted February 24, 2009 Share Posted February 24, 2009 You can try using the ShowPartySelectionGUI() function to allow the player to choose party members. - Star Admiral Link to comment Share on other sites More sharing options...
harIII Posted February 25, 2009 Author Share Posted February 25, 2009 I know about this function but I want to make it so you can open it up from the Map Menu. Is there a function that does this in the .git or are file? I couldn't find one. Link to comment Share on other sites More sharing options...
Ferc Kast Posted February 25, 2009 Share Posted February 25, 2009 I know about this function but I want to make it so you can open it up from the Map Menu. Is there a function that does this in the .git or are file? I couldn't find one. (I'm not sure if this is applicable to K1; I didn't look to verify it yet, but I believe it's be the same property in both games.) In the .are file, there is a property called Unescapable. By setting its' value to 0, it allows the player to add their party members (the ones who are already in their party) to their current party at any point while in that module. Link to comment Share on other sites More sharing options...
harIII Posted February 26, 2009 Author Share Posted February 26, 2009 Thanks, I'll try this later Link to comment Share on other sites More sharing options...
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