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Can't learn custom force power at lvl up.


Malxados

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Blech. I'm trying to make a few force powers. I can get them to work fine ( I added them using KSE), but I can't see them in the level up powers screen or in the 'Abilities' screen under powers. I've tweaked the spells.2da a bit and have tried it several times on a new game, but I can't get it to work. Any ideas what I may have done wrong?

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Blech. I'm trying to make a few force powers. I can get them to work fine ( I added them using KSE), but I can't see them in the level up powers screen or in the 'Abilities' screen under powers. I've tweaked the spells.2da a bit and have tried it several times on a new game, but I can't get it to work. Any ideas what I may have done wrong?

 

What do you have in the prerequisites, forcehostile, forcefriendly, forcepriority and pips columns in spells.2da for your powers?

 

Also, have you assigned a level when the power should be available in the class columns?

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For the class levels, they are all 10 for one spell, 15 for another, and 20 for the last one. As for the others, this is what I currently have:

-------------------prerequisites--forcehostile-forcefriendly-forcepriority-pips

(spell 1, row 282)-----****-----------32--------****---------1--------1

(spell 2, row 283)-----282-------------32--------****---------2--------2

(spell 3, row 284)---282_283----------32--------****---------3--------3

 

 

There was one thing that popped into my head while I was copying that. Is there anyway to use tokens for the prerequisites when using TSLPatcher?

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For the class levels, they are all 10 for one spell, 15 for another, and 20 for the last one. As for the others, this is what I currently have:

-------------------prerequisites--forcehostile-forcefriendly-forcepriority-pips

(spell 1, row 282)-----****-----------32--------****---------1--------1

(spell 2, row 283)-----282-------------32--------****---------2--------2

(spell 3, row 284)---282_283----------32--------****---------3--------3

 

 

There was one thing that popped into my head while I was copying that. Is there anyway to use tokens for the prerequisites when using TSLPatcher?

 

I take it the three powers are meant to be different tiers of the same power. The forcepriority value goes from 0 to 2 IIRC, try changing it to that instead of 1-3.

 

Ad for prereqs, TSLPatcher can't do the sequences linked by underscore, but it shouldn't really be needed; the same result would be achieved by simply putting the ID of the power directly lower in the tier, which you can use memory tokens for.

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After reconfiguring the TSLPatcher, removing the prerequisites, and changing the forcepriority to 0 for them, I can now see the other two powers. After replacing the prerequisites, however, I can still see them but they're not in a horizontal line like the other force power tiers. Any way to do this?

 

Also, as for the tokens for the prerequisites field I still can't figure out how to do that. Could some tell me how to do it as if you were explaining it to an idiot (preferably step-by-step).

 

Malxados

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After reconfiguring the TSLPatcher, removing the prerequisites, and changing the forcepriority to 0 for them, I can now see the other two powers. After replacing the prerequisites, however, I can still see them but they're not in a horizontal line like the other force power tiers. Any way to do this?

 

If I remember correctly (been a while since I last messed around with force powers) the forcefriendly (untargeted powers) and forcehostile (targeted powers) values handle grouping of powers into families/progressions, while the pips values determine in what order they get listed. So you'd need to set the same forcefriendly or forcehostile value for all 3 spells in the same family and then put incremental pips (and forcepriority) values on them.

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