Grey_Ghost Posted April 14, 2009 Share Posted April 14, 2009 Is there anyway to toggle off the Player/Companions head, like how Kreia's hand is removed? I need a way to prevent clipping when wearing a certain piece of armor with integrated helmet. Link to comment Share on other sites More sharing options...
TriggerGod Posted April 14, 2009 Share Posted April 14, 2009 Is there anyway to toggle off the Player/Companions head, like how Kreia's hand is removed? I need a way to prevent clipping when wearing a certain piece of armor with integrated helmet. Kreia's hand is removed via a model change. As for your armor/helmet thing, you do know that you can't put in custom, completely new, modeled armors in KOTOR/TSL just yet? (there may be a secret cracked that will let you do so at a much later date, but its not now.) For now, you can just use your helmet, and use it with a clever reskin of an armor in game that resembles your armor. Link to comment Share on other sites More sharing options...
Grey_Ghost Posted April 14, 2009 Author Share Posted April 14, 2009 It's Revan's cut scene armor replacing the Star Forge model. Link to comment Share on other sites More sharing options...
TriggerGod Posted April 14, 2009 Share Posted April 14, 2009 It's Revan's cut scene armor replacing the Star Forge model. Ah. Well, IIRC, you can give a uti item the property of a disguise. That means that as long as you can find Revan's armor in the uti file while picking your disguise, you will take on the appearance of JUST that model. Nothing but that model. Link to comment Share on other sites More sharing options...
Grey_Ghost Posted April 15, 2009 Author Share Posted April 15, 2009 Thanks, I added my own entries to the 2DA file and it's working perfectly. I didn't realize disguise was an item property, it all makes perfect sense now. Link to comment Share on other sites More sharing options...
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