bryzz Posted May 24, 2009 Share Posted May 24, 2009 i have looked at RedHawk's Scripting tutorial 4 spawning items and i have latly be making new areas (reusing old modules) and when ever i try to get a placeable to spawn or an npc i cant get it to work i dont know what it is im doing wrong and its buggin me 2 no end Link to comment Share on other sites More sharing options...
Star Admiral Posted May 24, 2009 Share Posted May 24, 2009 What scripts have you been trying to use? It's a bit difficult to help when we don't know what you have already tried. - Star Admiral Link to comment Share on other sites More sharing options...
bryzz Posted May 24, 2009 Author Share Posted May 24, 2009 //note this code allows for re-entry as-is, // you should only attach it to a dialog // that you know will only fire once. // To prevent re-entry in a more general sense, see tk102's notes in the next post void main() { vector MyVec; MyVec.x = 0.00f; //Here is where you add the 'whereami' cheat coordinate 1. MyVec.y = 0.00f; //Here is where you add the 'whereami' cheat coordinate 2. MyVec.z = 0.00f; //Here is where you add the 'whereami' cheat coordinate 3 (elevation). float r = 0.0f; // This is where you set the orientation of the placeable, set in degrees. and also void main() { object oLocker=CreateObject( OBJECT_TYPE_PLACEABLE, "footlker099", Location(Vector(0.00,0.00,0.00), 0.0)); CreateItemOnObject("g_w_lghtsbr05", oLocker); CreateItemOnObject("g_a_mstrrobe01", oLocker); CreateItemOnObject("g_w_sbrcrstl04", oLocker, 2); } object oLocker = CreateObject( OBJECT_TYPE_PLACEABLE, "footlker099", Location(MyVec, r)); CreateItemOnObject("g_w_lghtsbr05", oLocker); CreateItemOnObject("g_a_mstrrobe01", oLocker); CreateItemOnObject("g_w_sbrcrstl04", oLocker, 2); } Link to comment Share on other sites More sharing options...
Malxados Posted May 24, 2009 Share Posted May 24, 2009 Would you mind posting your versions of the scripts you tried? Link to comment Share on other sites More sharing options...
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