Canderis Posted August 5, 2009 Share Posted August 5, 2009 How would I make a beam come out of a placable, and zap a spot and then a npc spawns there. Link to comment Share on other sites More sharing options...
Star Admiral Posted August 5, 2009 Share Posted August 5, 2009 Try this. I'm not positive it will work, as EffectBeam() seems only to work with creatures. void main() { location lSpawn = Location( Vector( 0.0, 0.0, 0.0 ), 0.0 ); object oPlaceable = GetObjectByTag( "TagOfPlaceable" ); effect eBeam = EffectBeam( 1021, oPlaceable, BODY_NODE_CHEST, FALSE ); object oZap = CreateObject( OBJECT_TYPE_PLACEABLE, "plc_invisible", lSpawn, FALSE ); ApplyEffectToObject( DURATION_TYPE_TEMPORARY, eBeam, oZap, 1.5 ); AssignCommand( oZap, DestroyObject( oZap, 2.0, TRUE, 0.0 ) ); CreateObject( OBJECT_TYPE_CREATURE, "TagOfCreature", lSpawn, TRUE ); } - Star Admiral Link to comment Share on other sites More sharing options...
Canderis Posted August 5, 2009 Author Share Posted August 5, 2009 void main() { location lSpawn = Location( Vector( 2.68, -126.97, 28.60 ), 3.14 ); object oPlaceable = GetObjectByTag( "PLC_holocron" ); effect eBeam = EffectBeam( 1021, oPlaceable, BODY_NODE_CHEST, FALSE ); object oZap = CreateObject( OBJECT_TYPE_PLACEABLE, "plc_invisible", lSpawn, FALSE ); ApplyEffectToObject( DURATION_TYPE_TEMPORARY, eBeam, oZap, 1.5 ); AssignCommand( oZap, DestroyObject( oZap, 2.0, TRUE, 0.0 ) ); CreateObject( OBJECT_TYPE_CREATURE, "dt", lSpawn, TRUE ); } Doesn't work. I can fire it through dialog if needed. EDIT: I got it to work, minus the beam, it looks fine for what I am doing so no further questions here. Link to comment Share on other sites More sharing options...
Star Admiral Posted August 6, 2009 Share Posted August 6, 2009 Could you tell me what you edited to make it work? I'm curious. - Star Admiral Link to comment Share on other sites More sharing options...
Canderis Posted August 6, 2009 Author Share Posted August 6, 2009 I just removed the beam effect. Just kept the spawn. Link to comment Share on other sites More sharing options...
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