Canderis Posted August 7, 2009 Share Posted August 7, 2009 How would I give the pc a permanent force-point increase and increase the strength by one through scripts (TSL) Is this even possible? Link to comment Share on other sites More sharing options...
Nirran Posted August 7, 2009 Share Posted August 7, 2009 these wont compile but these are the functions needed AddBonusForcePoints( GetFirstPC(), int nBonusFP ); effect estrength = EffectAbilityIncrease(ABILITY_STRENGTH, 1); ApplyEffectToObject(DURATION_TYPE_PERMANENT, estrength, GetFirstPC()); Nirran Link to comment Share on other sites More sharing options...
Canderis Posted August 7, 2009 Author Share Posted August 7, 2009 Where do I add in the amount of points I want to increase and make it so it applies to the pc. Link to comment Share on other sites More sharing options...
Nirran Posted August 7, 2009 Share Posted August 7, 2009 void main(){ int nBonus = 500; int nStrength = 1; AddBonusForcePoints( GetFirstPC(), nBonus ); effect eStrength = EffectAbilityIncrease(ABILITY_STRENGTH, nStrength); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eStrength, GetFirstPC(), 1.0); } change the 500 to the force points you want to apply,change the 1 to the strength you want to apply easiest way to get this in the game is add it to a dialog ,party member for example Link to comment Share on other sites More sharing options...
Canderis Posted August 7, 2009 Author Share Posted August 7, 2009 Thanks Nirran! Link to comment Share on other sites More sharing options...
Nirran Posted August 7, 2009 Share Posted August 7, 2009 np Canderis Link to comment Share on other sites More sharing options...
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