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How to create a new bump map?


luc500

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I'm using Crzybump to make new/improve the bump map textures of KOTOR. I began with the Selkatch bump map, but every time i load the game it says: INVALID BUMPMAP N_SELKATH01B.TGA. I figured out the configurations of the default bump map with CrazyBump:

1.33 MB

512x512

32 bpp

No compression

 

I made sure my custom bump map had the exact same stats.

 

But every time the game starts up i get the above error. Any ideas what i'm doing wrong?

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Well, this isn't something very general; like 2DA editing or scripting.

Infact I never did something like this, so this a more of a wild guess.

 

After looking into Lightmaps, I came across a .txi file. The file was named the same as the lightmap.tga.

 

The TXI file ( just a notepad file saved as TXI) contained a simple line saying that the mentioned TGA should be used as a Lightmap.

 

Now perhaps the same applies to bumpmaps, so it could be you'dd need to make a TXI file.

 

Containing this, again this is a bit of a shot in the dark.

Example of m80ab_09b_lm4.txi which is the parnter of m80ab_09b_lm4.tga

islightmap 1
compresstexture 0
mipmap 0
downsamplemax 0

 

What I suggest for the bumpmap is to alter it to:

 

isbumpmap 1
compresstexture 0
mipmap 0
downsamplemax 0

 

Not sure if the last 3 rows of the compress and downsample are needed.

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