capnnerefir Posted November 2, 2009 Author Share Posted November 2, 2009 Thanks for the info on the Bith et. al. Reskinning wouldn't really serve my purpose all that well, so I suppose I'll just have to think of something else. I'll fiddle around with the Massasi and Kissai and let you know how that goes. Link to comment Share on other sites More sharing options...
ShinDangaioh Posted November 2, 2009 Share Posted November 2, 2009 If you do go with Massasi and Kissai: The soldier body would be best for Massasi, since they were the soldiers and shocktroopers of the Sith species and were fairly large. The Kissai were the preists and ruling class and were smaller than the Massasi. Link to comment Share on other sites More sharing options...
capnnerefir Posted November 3, 2009 Author Share Posted November 3, 2009 I've been toying around with making Masssasi and Kissai. Also, I'm flirting with the idea of reskinning Malak into a Massassi, though I'm not sure quite how that'd look. Gammorrean is probably closer to the actual build, but I'm sure they're full-body models. Link to comment Share on other sites More sharing options...
redrob41 Posted November 4, 2009 Share Posted November 4, 2009 It's easy enough to make simple humanoid aliens (Mirialan, Zeltron, Rattataki, Chiss, Wroonian, etc) by changing the skin colour of a head texture. That way, you'd still be able to use all the standard body models. If you decide to use a single body alien, there are several that have decent value as playable characters. Bith, Duro, Rodian, Trandoshan, Aqualish, Nikto, and Sand People (male & female) have most (if not all) of the required animations. Yoda species is missing some attack anims, but for the most part it is workable. I can't remember if the spaceman model (called an Iridonian in-game) has all of them, but it didn't crash when I used it as a playable character. The downfall of using a single body model, as others have pointed out, is that they only have one change of clothes. However, it is possible to make a new tga file for every armour and robe in the game (about 52), specifically for that one character. It is a LONG process though, so not many people try it. I only did it once (male Sand Person), and it took way too long for me to want to try it again. The ones that aren't very good for playable aliens are Gamorrean, Ithorian, Jawa, Rakata, Selkath, Quarren, Chadra-fan & Gran. If you wanna see the possiblities, check out my completed mods. Good Luck Link to comment Share on other sites More sharing options...
capnnerefir Posted November 5, 2009 Author Share Posted November 5, 2009 Thanks for the tips, redrob. I'm going to steer clear of full body models. Those simple humanoids you mentioned offer a lot of possibilities. I also really liked the look of your lizards. I've always been a fan of the Falleen (Prince Xizor FTW), and although yours aren't the same thing, it's about as close as I've ever seen. I'm considering changing Samrus into a Massassi (since we've already got a Twi'lek in Tyrelinn), but I think that might lead to a continuity error: were there Massassi floating around at the time of the first KOTOR game? I was under the (possibly mistaken) impression that they were gone from known space by that time. I'm toying around with changing Nilsha into a Cathar and possibly changing the gender to female. And Jayla is getting remodeled into a Chiss. Link to comment Share on other sites More sharing options...
Trench Posted November 5, 2009 Share Posted November 5, 2009 You could have one be a Massassi who kept himself hidden and survived any conflicts that arose. I would like the idea of a Massassi in-game. Link to comment Share on other sites More sharing options...
ShinDangaioh Posted November 5, 2009 Share Posted November 5, 2009 IF, and a big if, the Emperor from the MMO The Old Republic is in fact Ludo Kressh, there is that Kissai. Ludo is or was Kissai. IIRC some of the Massassi and Kissai who followed Exar Kun broke and headed off to Ziost before the torching of Yavin IV. The Sith species didn't die off until later. I think Revan pretty much put an end to the Taung species(better known as the Mandalorian species) when he killed Mandalore at the end of the Mandalorian Wars. There might be a few left, but not many. Link to comment Share on other sites More sharing options...
capnnerefir Posted November 5, 2009 Author Share Posted November 5, 2009 What about a small group of Massassi who have lived hidden on Korriban as an honor guard, watching over the resting place of King Adas? Said tomb was recently discovered by Malak, who raided it of anything interesting and killed most of the Massassi guards, Samrus (might need to change his name) being the only survivor. Now, he wants to kill Malak in vengeance. Link to comment Share on other sites More sharing options...
ShinDangaioh Posted November 5, 2009 Share Posted November 5, 2009 Well, some of the Massassi had turned against the Sith Lords and want to wipe out the Sith Lords/Sith for using/enslaving their species AND the Jedi for banishing the Sith Lords in the first place instead of dealing with them. Link to comment Share on other sites More sharing options...
capnnerefir Posted November 6, 2009 Author Share Posted November 6, 2009 Okay all, here's the official lineup for your new party: Bastila (Human) - Jedi Sentinel Carth (Human) - Soldier Jayla (Female Chiss) - GenoHaradan Assassin (Scoundrel) - Replaces Canderous Samrus (Male Massassi) - Jedi Guardian - Replaces Juhani H1-N1 (Spider droid) - Expert/Technician Droid - Replaces HK-47 or T3-M4 Guraff (Male Wookie) - Soldier - Replaces Zaalbar Tyrelinn (Male Twi'lek) - Scout - Replaces Mission Nilsha (Female Lorridian) - Jedi Consular - Replaces Jolee *53-XY (Droid) - Combat Droid - Replaces T3-M4 *53-XY is also available in a much more feminine looking form called 53-XX I still need to do some fine-tuning on Samrus' head (he doesn't have the necessary tentacle/beard thing), but aside from that I've got the skinning and modeling done. Dialog writing is going fine, but I still don't know how I'd go about removing options from the conversation if you've already selected them (I believe it would involve adding/changing local booleans on/in the dialog nodes, but I know nothing about doing that). I need to take care of some stray dialog. And I need to learn how to edit cutscenes, which I have no idea how to do. So, as always, if anyone has any suggestions or information on how to solve my current problems, you're encouraged to speak up. EDIT: Here's a nice little image for you: http://img682.imageshack.us/img682/9243/party.png Top row from left to right: Samrus, Guraff, 53-XY, 53-XX Bottom Row from left to right: Nilsha, H1-N1, Jayla, Tyrelinn Link to comment Share on other sites More sharing options...
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