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Throw Weapon


MattiFS

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I guess this is where I should put this but if not then could someone move it for me?

 

Anyway, Recently I got bored of playing KotOR so I wanted to start playing TSL, I've been playing KotOR with a mod that makes all force powers work with all armours by changing the Spells.2da so I went to look for a TSL mod that did the same thing in the same way but couldn't find it so I set off to try it myself. i eventually found out that the forbiditemmask was the one I needed to change, but next to that is requireitemmask which I guessed made it so it wouldn't work without a specific type of item. That got me thinking about Throw Lightsaber and how funny it would be to see someone throw a sword or even a gun in the same manner so I changed the value to 0x0000, saved it and tested to see if it would work, sadly it didn't, is there anything I can do to make it usable with any weapon (or even without one) or is it a lost cause?

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It might be like force jump, which only works with a lightsaber. It's probably tied to those specific "baseitems". For example I've played around with creating a new lightsaber type in baseitems.2da. Even if I copy the original entry without modification the new one will not work with force jump. So it's probably hardcoded.

 

I could be wrong, I haven't tried it with saberthrow. Also it's a force power vs. a feat. It probably could be scripted to work with other melee weapons.

2da editing is probably not the way to go.

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