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Sound Not Working In Game


xshat

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I tried following the advice here: http://www.gametoast.com/forums/viewtopic.php?f=27&t=9541

And also the tutorial but I still cannot get the lvl to build for the sound.

 

I added these lines to my LUA

ReadDataFile("dc:sound\\Phobos.lvl;Phobosgcw") 
OpenAudioStream("dc:sound\\Phobos.lvl",  "Phobos");
OpenAudioStream("dc:sound\\Phobos.lvl",  "Phobos");

 

When I run SPtest it says

Message Severity: 3
.\source\LuaCallbacks_Mission.cpp(195)
Lua ReadDataFile: Could not open dc:sound\Phobos.lvl;Phobosgcw

Well the sound LVL file doesn't compile and I don't understand why. Here is the source for my files in BFBuilder\DataPhobos\Sound\worlds\Phobos

 

Phobos.ASFX

effects\shot.wav    -resample pc 22050

 

Phobos.REQ

ucft
{
   REQN
   {
       "str"
       "align=2048"
       "Phobos"
   }
   REQN
   {
       "lvl"
"Phobosgcw"
   }

}

 

Phobos.ST4

streams\intro_start.wav Music
streams\intro_end.wav

 

Phobosgcw.REQ

ucft
{
   REQN
   {
   "bnk"
   "align=2048"
   "Phobos"
   }

   REQN
   {
   "config"
   "Soundprop"
   "Phobos"
   }
}

 

Soundprop.SND

SoundStreamProperties()
{
   Name("Music");
   Group("ambientenv");
   Inherit("ambientfx_template");
   Gain(10.25);
   Stream("Phobos");
   SegmentList()
   {
       Segment("Music", 1.0);
   }
}

SoundProperties()
{
   Name("Shot1");
   Group("weapons");
   Inherit("weapon_template");
   SampleList()
   {
       Sample("shot", 1.0);
   }
}

 

Also I have shot.wav effect in the effects folder and my intro_start.wav and intro_end.wav in the streaming folder. I also added "FireSound =Fire1" to the all_force_pull.odf and then I created the sphere in zero editor and gave it the correct properties so all the source looks good to me if I'm missing something here let me know ASAP.

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