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Why hostiles aren't hostiles sometimes?


GeorgNihilus

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OK, now I have spawned NPCs in hostile1 state (TSL) somewhere, problem is they are hostile but they don't attack me unless I fire on them of course.

 

Why does this happen? :raise:

 

This can be fixed in Kotor with an AssignCommand(oNPC, GN_DetermineCombatRound(oPC)); line, but function is not in TSL.

 

So, how do I force an NPC to attack me on sight, any reason they don't attack me sometimes? by the way, the NPCs awareness is over 8 ...

 

thanks and good year :thmbup1:

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