VarsityPuppet Posted January 30, 2010 Share Posted January 30, 2010 Hey all. I need to know how to allow the PC or an NPC to "bash" a character. Let me explain what I mean. There is a defunct droid laying around. Just for the hell of it, I want to bash it and destroy it like you would say... maybe a computer terminal placeable. My current solution: change it's faction and start blasting... the only problem is that THEN the character will start up in it's combat mode animation. I don't want it to do that: I want it to sit there and take it. I tried applying a permanent entangle, paralyze effect upon it's spawning, but no luck (in addition to setting the droid in defunct mode) What I haven't tried is maybe placing a script to place it in defunct mod for every one of it's events. Would this work at all? Should I maybe try making a bashable invisible placeable on top of the creature that is linked to it (placeable dies, creature dies)? Should I just forget this altogether? Any help would be appreciated. EDIT: Well, after a bit more investigating, the EffectCutSceneParalyze(); does work for this particular case. I just wasn't having it fire in a very reliable way. So now, let this thread sink into the depths of the unknown. Link to comment Share on other sites More sharing options...
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