chibigim Posted February 1, 2010 Share Posted February 1, 2010 Can you have too many files in the override folder? I edited a lot of the npc's in each module and now I notice the jedi on dantooine have gone back to their default look before I changed their model (commoner -> JediCounF/JediCounM). Their .utc files are still in the override folder but it seems they've stopped working. Link to comment Share on other sites More sharing options...
harIII Posted February 1, 2010 Share Posted February 1, 2010 You might have to start a new game to enact some changes, if you want to see them without starting a new game you'll have to put the .git file into the override folder. Link to comment Share on other sites More sharing options...
chibigim Posted February 2, 2010 Author Share Posted February 2, 2010 Couldn't find .git in KotorTool. Where is it? Link to comment Share on other sites More sharing options...
harIII Posted February 2, 2010 Share Posted February 2, 2010 You have to find the module you're playing in (in this case all of the modules in the game with the exception of "stunt" modules) in KT/Kotor I/RIMs/Modules. In each module there is one .git file that needs to be extracted and placed in the override folder. But there is a downfall to this method. Every time you reenter a module, it will appear as though you have never been to it before. It would be a wiser move to take the time and effort to put them all into the module file and do the mind boggling testing of each module making sure that they work properly. Link to comment Share on other sites More sharing options...
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