Jump to content

Home

Too much stuff in override folder?


chibigim

Recommended Posts

Can you have too many files in the override folder? I edited a lot of the npc's in each module and now I notice the jedi on dantooine have gone back to their default look before I changed their model (commoner -> JediCounF/JediCounM). Their .utc files are still in the override folder but it seems they've stopped working.

Link to comment
Share on other sites

You have to find the module you're playing in (in this case all of the modules in the game with the exception of "stunt" modules) in KT/Kotor I/RIMs/Modules.

 

In each module there is one .git file that needs to be extracted and placed in the override folder.

 

But there is a downfall to this method. Every time you reenter a module, it will appear as though you have never been to it before. It would be a wiser move to take the time and effort to put them all into the module file and do the mind boggling testing of each module making sure that they work properly.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...