Holty1-5 Posted March 2, 2010 Share Posted March 2, 2010 Ok i need a script for K1 and K2 i will use in the future. Doors warp from one door to another so what is the warp script??? so when putting Custom Modules in game the user doesnt have to enter a warp script to get to the new module? Link to comment Share on other sites More sharing options...
Star Admiral Posted March 2, 2010 Share Posted March 2, 2010 Use something like this: void main() { StartNewModule( "module_name", "starting_waypoint" ); } You can put the script name in a NPC dialog or a door to have the player warped to the custom module. - Star Admiral Link to comment Share on other sites More sharing options...
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