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UTP Tutorial by Holty1-5


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This tutorial was created by Holty1-5 not by me.

 

Link to Holty's profile

 

Post all comments HERE

Before you Read Notes: To New Modders: I Hope you Find this Helpful

 

To Modders: Somethimes I have Wrote "I dont Know what this Does" on some of the Area's if you Know something i have Missed Please Feel Free to Post it and i will Edit that Section

 

Note to All: I May have Made some Spelling Errors, If i have and you can still Understand what i ment then Contact Via PM or Vistor Message. If its Not Understandable Post it. Ok Lets Begin

 

First of Open Kotor Tool. (Duh)

 

Then for the easiest job of finding what Modules placeables you want to use I suggest going options then selecting Show Module Description and Show Module locations. This will add the Names of the Modules on Kotor Tool Rims Section

 

picture.php?albumid=581&pictureid=6664

 

Then Go to RIMS> Modules > and then your Chosen Module (I will be Using 711Kor_s (The Secret Tomb) Then Blueprint Placeables. I will be Using “Sith_mummy.utp” as I like the Name.

I will now explain what’s under each Tab and what it means to the best of my Knowledge.

 

picture.php?albumid=581&pictureid=6665

 

Basic:

Name: What name will be on the Placeable when you find it In Game.

Tag: This is Mainly Used in Scripts (Is Often Same as Resref)

Appearance: What it will Look Like

Plot Item: Is it Important? For a Quest

Static: If it is Static you won’t be able to interact with it

Min 1HP: I Think this means it must have minimum of 1 Health Point

Stats: Should be clear :)

 

Lock:

 

Locked: Is it locked?

Can it be Re-locked: Can you re-lock it after you lock it?

Automatically Remove Key: Once you Use a Key it will get rid off it

Key needed to lock or unlock: Do you need a Key

Open Lock DC: I don’t Know best to leave it how it is I find

Key Tag: If you put something here you generally need to make a UTI for this

 

Advanced:

 

Template Resref: When Editing a Placeable Leave it how it is but when making a new Placeable to Add to a Custom Area or adds to existing area this is also what you Name the File when Saving

Faction: Leave how it is (Means I don’t Know)

Conversation: If this has a Conversation (Mainly Used for Computers) just put the Name of the Dialogue here

Animation State: Leave how it is (Means I don’t Know)

Type: Leave how it is (Means I don’t Know)

Has Inventory: Does it have Inventory

Party Interact: Do the Players Party Interact (I’m not to sure on that)

Usable: Can you use it

 

Scripts:

 

Best you just leave this unless you know what you’re doing.

 

 

Trap:

I believe this means are there Traps on it like Poison or Something but I have no Experience here

 

Description and Comment:

I don’t think these Effect it In Game At All, I Mainly use the Comment Section to just Right my Name encase some one tries to plagiarise the File as there Own

 

Inventory:

You can Double Click Items in the Drop down Lists to add them into the Placeable.

Then you can edit the Quantity (Note Changing the Name will do Next to nothing but if you change the Tag to something that Isn’t a Item’s Template Resref then nothing will Appear) Then Click Ok

 

Adding a Custom Item Here:

 

What I do is add an Item I don’t want then Change the Resref to My items Template Resref. This will Not Yet change the Name but then when you save and Re-Open the Inventory the Name will be Blank which is Normal. Then Click Ok

picture.php?albumid=581&pictureid=6666

 

Saving the Placeable:

When Editing a Placeable Accept the Resref so it will edit the Placeable

 

When Making a New Placeable Save it as Your Custom Template But Of course adding it In Game is not what I am Covering, Figure it out :)

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