Canderis Posted June 11, 2010 Share Posted June 11, 2010 This tutorial was created by Holty1-5 not by me. Link to Holty's profile Post all comments HERE Before you Read Notes: To New Modders: I Hope you Find this Helpful To Modders: Somethimes I have Wrote "I dont Know what this Does" on some of the Area's if you Know something i have Missed Please Feel Free to Post it and i will Edit that Section Note to All: I May have Made some Spelling Errors, If i have and you can still Understand what i ment then Contact Via PM or Vistor Message. If its Not Understandable Post it. Ok Lets Begin First of Open Kotor Tool. (Duh) Then for the easiest job of finding what Modules placeables you want to use I suggest going options then selecting Show Module Description and Show Module locations. This will add the Names of the Modules on Kotor Tool Rims Section Then Go to RIMS> Modules > and then your Chosen Module (I will be Using 711Kor_s (The Secret Tomb) Then Blueprint Placeables. I will be Using “Sith_mummy.utp” as I like the Name. I will now explain what’s under each Tab and what it means to the best of my Knowledge. Basic: Name: What name will be on the Placeable when you find it In Game. Tag: This is Mainly Used in Scripts (Is Often Same as Resref) Appearance: What it will Look Like Plot Item: Is it Important? For a Quest Static: If it is Static you won’t be able to interact with it Min 1HP: I Think this means it must have minimum of 1 Health Point Stats: Should be clear Lock: Locked: Is it locked? Can it be Re-locked: Can you re-lock it after you lock it? Automatically Remove Key: Once you Use a Key it will get rid off it Key needed to lock or unlock: Do you need a Key Open Lock DC: I don’t Know best to leave it how it is I find Key Tag: If you put something here you generally need to make a UTI for this Advanced: Template Resref: When Editing a Placeable Leave it how it is but when making a new Placeable to Add to a Custom Area or adds to existing area this is also what you Name the File when Saving Faction: Leave how it is (Means I don’t Know) Conversation: If this has a Conversation (Mainly Used for Computers) just put the Name of the Dialogue here Animation State: Leave how it is (Means I don’t Know) Type: Leave how it is (Means I don’t Know) Has Inventory: Does it have Inventory Party Interact: Do the Players Party Interact (I’m not to sure on that) Usable: Can you use it Scripts: Best you just leave this unless you know what you’re doing. Trap: I believe this means are there Traps on it like Poison or Something but I have no Experience here Description and Comment: I don’t think these Effect it In Game At All, I Mainly use the Comment Section to just Right my Name encase some one tries to plagiarise the File as there Own Inventory: You can Double Click Items in the Drop down Lists to add them into the Placeable. Then you can edit the Quantity (Note Changing the Name will do Next to nothing but if you change the Tag to something that Isn’t a Item’s Template Resref then nothing will Appear) Then Click Ok Adding a Custom Item Here: What I do is add an Item I don’t want then Change the Resref to My items Template Resref. This will Not Yet change the Name but then when you save and Re-Open the Inventory the Name will be Blank which is Normal. Then Click Ok Saving the Placeable: When Editing a Placeable Accept the Resref so it will edit the Placeable When Making a New Placeable Save it as Your Custom Template But Of course adding it In Game is not what I am Covering, Figure it out Link to comment Share on other sites More sharing options...
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