Hooper Posted August 5, 2010 Share Posted August 5, 2010 hi, i just want to know how i place new clones into a random map, for example a original map as RAS_01A Link to comment Share on other sites More sharing options...
HockeyGoalie35 Posted August 6, 2010 Share Posted August 6, 2010 ok thats easy. open your level. then go to the actor classes, uncheck the "use placeable classes only" box then open Pawn>ctPawn>Republic>Clonetrooper while clontrooper is highlighted. go to where you want it in the map. rightt-click, "add clonetrooper here" save and play! Link to comment Share on other sites More sharing options...
Hooper Posted August 6, 2010 Author Share Posted August 6, 2010 THANKS! ;D;D EDIT, should it show up in the map? because it does not EDIT2, i got a 00 sign on my hud and it is white with a medical sign in the middle... what does it mean?? Link to comment Share on other sites More sharing options...
HockeyGoalie35 Posted August 6, 2010 Share Posted August 6, 2010 ok thats because you have the mod installed....in that case find the one called republic clone trooeper, and inside that there should be republicclonetrooperII. thats the normal pawn. Link to comment Share on other sites More sharing options...
Hooper Posted August 7, 2010 Author Share Posted August 7, 2010 worked ;D tnx EDIT. ****! it worked just fine first, but now when i am trying to add to RAS_02A there is no clones showing up! why!? (( EDIT2, so i opened the log and this message shows up "Warning: Actor doesn't fit there (couldn't spawn it) -- make sure snap to grid isn't on" how do i turn off snap to grid?? Link to comment Share on other sites More sharing options...
HockeyGoalie35 Posted August 7, 2010 Share Posted August 7, 2010 you need to place the guy's feet right on the floor of the map Link to comment Share on other sites More sharing options...
Hooper Posted August 7, 2010 Author Share Posted August 7, 2010 i just right click on the flor and press "add CloneTrooperII here" and nothing happens Link to comment Share on other sites More sharing options...
HockeyGoalie35 Posted August 7, 2010 Share Posted August 7, 2010 i know why.....RAS is made up of a lot of static meshes. you need to do it on a level with surfaces (when you click them, they turn blue) Link to comment Share on other sites More sharing options...
Hooper Posted August 7, 2010 Author Share Posted August 7, 2010 ok, i figured that too, it was ONLY RAS_02A that did not work... Link to comment Share on other sites More sharing options...
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