bryzz Posted August 19, 2010 Share Posted August 19, 2010 ok i was working on sith apprentice armors and i then went to go add the alpha channel to make it shiny and it messed up the skin if i reopen the saved file in gimp it still looks ok - i can even remove the alpha channel and it still looks perfect but when i open the model in gmax to see what it looks like i get this Show spoiler (hidden content - requires Javascript to show) and if i use it in game it looks the same with all of the colors messed up - yet it is shiny Link to comment Share on other sites More sharing options...
Rtas Vadum Posted August 19, 2010 Share Posted August 19, 2010 How exactly did you add the alpha channel? If you selected the armored sections, then used the "Color to Alpha" tool, it should add the shine similar to how it is on the Sith Soldier textures. You might want to keep a backup layer that has the armor sections without the alpha channel, just in case the shine is either to much, or to little, its easier to redo. Link to comment Share on other sites More sharing options...
bryzz Posted August 19, 2010 Author Share Posted August 19, 2010 ok - well i selected the armor sections and did the color to alpha yes - what is this about a backup layer with the armor sections without the alpha channel?? the issue i am having is that the white-gray color of the armor turned blue-pink-and purple in some parts after i save with the alpha channel but i dont kno how to fix it because if i open up the skin in gimp again after i save it it looks the way it should - white-gray - its why i am so confused Link to comment Share on other sites More sharing options...
Rtas Vadum Posted August 19, 2010 Share Posted August 19, 2010 ok - well i selected the armor sections and did the color to alpha yes - what is this about a backup layer with the armor sections without the alpha channel?? Not really something you need to do, but its just in case you don't like how the effect turns out in-game. That way, if you feel it is either too shiny, or not shiny enough, you could load up the texture again, delete the layer with the alpha channel. Then you just duplicate the layer without the channel, and use the Color to Alpha tool on the duplicated layer to get the transparency you want. the issue i am having is that the white-gray color of the armor turned blue-pink-and purple in some parts after i save with the alpha channel but i dont kno how to fix it because if i open up the skin in gimp again after i save it it looks the way it should - white-gray - its why i am so confused Does the blue-pink color appear on the saved tga file? Or in-game? Link to comment Share on other sites More sharing options...
bryzz Posted August 19, 2010 Author Share Posted August 19, 2010 just in-game if i open the file it looks the way it should Link to comment Share on other sites More sharing options...
Sith Holocron Posted August 20, 2010 Share Posted August 20, 2010 What does it look like in GIMP? Link to comment Share on other sites More sharing options...
bryzz Posted August 22, 2010 Author Share Posted August 22, 2010 What does it look like in GIMP? it looks like this with the alpha channel Show spoiler (hidden content - requires Javascript to show) and this without it Show spoiler (hidden content - requires Javascript to show) Link to comment Share on other sites More sharing options...
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