TimBob12 Posted December 9, 2010 Share Posted December 9, 2010 Hi there, As many of you know I am currently working on my Tattooine Job Office, I have a corpse that I want to set a journal entry after examining. Normally this would not be a problem. I have done it with another corpse somewhere else in the mod. I have checked that the script names are the same as in the onClosed event. The script is the same as the one previously used void main() { SetGlobalBoolean("STOLE_CORPSE_FOUND", TRUE); AddJournalQuestEntry("m_weapon",20); } I haven't got a clue. Any help would be greatly appreciated. Thanks. Link to comment Share on other sites More sharing options...
harIII Posted December 9, 2010 Share Posted December 9, 2010 Your script is fine, the problem is getting it to fire properly. From what it sounds like you want to pretty much "talk" to the placeable or "open" it up like a footlocker, correct? If so you have to have the script fire at a certain script field in the placeable file. It will probably be the OnInvDisturbed (if you're taking items out of it), OnOpen (if you're just opening the placeable like a footlocker), or the OnUsed field (if you want to just click the placeable). Link to comment Share on other sites More sharing options...
TimBob12 Posted December 9, 2010 Author Share Posted December 9, 2010 i probably worded it badly but wwhat i was trying to say is that i have it in the on open event but its not firing. Which is strange cos i have exactly the same setup in another placeable which does work Link to comment Share on other sites More sharing options...
harIII Posted December 9, 2010 Share Posted December 9, 2010 this is going to sound stupid but make sure youre using the right placeable Link to comment Share on other sites More sharing options...
TimBob12 Posted December 9, 2010 Author Share Posted December 9, 2010 but surely that would still add the journal entry anyway. Link to comment Share on other sites More sharing options...
harIII Posted December 9, 2010 Share Posted December 9, 2010 If it's the wrong placeable, it's the wrong placeable; the script isn't firing. Also just so you know let's say this is journal entry number 1 and you have entry number 2 active, it will not go back to 1. So if you have a later entry active and you're trying to have a previous one activate, then you will get the "allusion" that the script isn't firing. Try adding some codes to it to add exp or an item to ensure that it is firing or not. Link to comment Share on other sites More sharing options...
TimBob12 Posted December 9, 2010 Author Share Posted December 9, 2010 Just tried adding code to give me credits but not even that is working. I could just delete this part of the mod as it is not essential to any plot but it is a nice side point to enforce the story. EDIT: http://www.filefront.com/17626999/krayt_skel.utp thats a link to the concerning utp file Link to comment Share on other sites More sharing options...
harIII Posted December 9, 2010 Share Posted December 9, 2010 Make sure that you are using the correct placeable. I know this sounds stupid but do something like change the name of it to ensure that you'll see a difference in the placeable to visually see that it's the right placeable. Link to comment Share on other sites More sharing options...
TimBob12 Posted December 10, 2010 Author Share Posted December 10, 2010 I have changed the name and it doesn't appear so I am geussing its the right placeable and also it displays all of my inventory itmes and I didn't script them in. This is begining to bug me. Link to comment Share on other sites More sharing options...
harIII Posted December 10, 2010 Share Posted December 10, 2010 Ok, so we know it's the right placeable. Now you need to make sure that you don't have a journal entry for that quest already active by the time you open this placeable. Link to comment Share on other sites More sharing options...
TimBob12 Posted December 10, 2010 Author Share Posted December 10, 2010 Nope, not that. I tried putting it in a separate journal entry node and its still not firing. Anyway, I still have the credit part of the script there which isn't firing either. Link to comment Share on other sites More sharing options...
harIII Posted December 10, 2010 Share Posted December 10, 2010 So this is pretty definite that the problem lays within the script. First of all I would make sure that the tag for journal quest is the same as the one in the journal file and if it is try rebuilding the script again from a different script. If this still remains a problem start a new game and try it out again and see if there is a difference. Link to comment Share on other sites More sharing options...
TimBob12 Posted December 10, 2010 Author Share Posted December 10, 2010 I have tried everything. I have decided just to remove this section from my mod as it is not essential. Thanks for all the help. Link to comment Share on other sites More sharing options...
harIII Posted December 10, 2010 Share Posted December 10, 2010 No worries, just wished something would have worked. Link to comment Share on other sites More sharing options...
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