TimBob12 Posted December 28, 2010 Share Posted December 28, 2010 Hi there, I have been experimenting with Alpha Channels and Environment maps but everytime the bits I make black just come up transparent. I will post screenshot later Thanks TimBob12 Link to comment Share on other sites More sharing options...
DarthParametric Posted December 29, 2010 Share Posted December 29, 2010 You need a TXI to tell it to use an env map, and possibly a appearance.2da tweak as well for some clothes/armour. Link to comment Share on other sites More sharing options...
TimBob12 Posted December 29, 2010 Author Share Posted December 29, 2010 Im using a txi file including cm_bright and i am texturinng hk47 Link to comment Share on other sites More sharing options...
DarthParametric Posted December 29, 2010 Share Posted December 29, 2010 A look at K1's texture shows that by default it uses the mycube env map, so using a different one shouldn't require anything but a proper TXI. How is it formatted? Like this? envmaptexture CM_Bright The envmap entry in appearance.2da is starred out for him though, so maybe you will need to edit that (change it to DEFAULT or CM_Bright). Link to comment Share on other sites More sharing options...
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