Acleacius Posted January 17, 2011 Share Posted January 17, 2011 Just for personal use I am trying to convert a the mod Mara Jade PC to TSL. BTW this worked great in KotOR, used it for the whole game. I have edited the changes.ini so that it seems to installs correctly. However when ever selected in the Creation it crashes. The odd thing is the main body file is 12meg compared to most other (at least I have seen) PC mods 1meg. Is it possible TSL can't handle such huge body detail? I removed the Heads.2DA from the override. Then portrait could be seen in Creation and it didn't crash, but I couldn't see the animated PC only the Portrait. I really wish we could Copy & Paste lines from the KotOR Tool, so I could post the lines added too the Heads.2DA, Portraits2DA and Appearance.2DA. Here's the change.ini I edited. [settings] FileExists=1 ConfirmMessage=Are you sure you want to install this awesomeness? LogLevel=3 InstallerMode=1 BackupFiles=1 PlaintextLog=0 LookupGameFolder=1 LookupGameNumber=1 SaveProcessedScripts=0 [TLKList] [installList] install_folder0=Override [2DAList] Table0=heads.2da Table1=appearance.2da Table2=portraits.2da [GFFList] [CompileList] [sSFList] ; =================================================================== [heads.2da] AddRow0=heads_row_192_0 [heads_row_192_0] head=PFHMJ01 headtexvvve=PFHMJ01D headtexvve=PFHMJ01D3 headtexve=PFHMJ02D2 headtexe=PFHMJ02D1 ExclusiveColumn=head 2DAMEMORY1=RowIndex [appearance.2da] AddRow0=appearance_row_p_fem_mj_sml_01_0 AddRow1=appearance_row_p_fem_mj_med_01_0 AddRow2=appearance_row_p_fem_mj_lrg_01_0 [appearance_row_p_fem_mj_sml_01_0] label=P_FEM_MJ_SML_01 walkdist=1.6 rundist=3.96 driveanimwalk=1.6 driveanimrun_pc=3.66 driveanimrun_xbox=3.96 modeltype=B normalhead=2DAMEMORY1 backuphead=**** modela=PFBMJ texa=PFBMJ texaevil=PFBMJD modelb=PFBBS texb=PFBBS modelc=PFBCS texc=PFBC modeld=PFBDS texd=PFBD modele=PFBES texe=PFBE modelf=PFBFS texf=PFBF modelg=PFBGS texg=PFBG modelh=PFBHS texh=PFBH modeli=PFBIS texi=PFBI modelj=PFBJS texj=PMBJ envmap=DEFAULT bloodcolr=R wing_tail_scale=1 moverate=NORM driveaccl=50 drivemaxspeed=5.4 hitradius=0.25 perspace=0.35 creperspace=0.4 height=1.6 targetheight=l abortonparry=0 racialtype=20 haslegs=1 hasarms=1 footstepvolume=1 sizecategory=3 perceptiondist=9 footsteptype=0 soundapptype=0 headtrack=1 head_arc_h=30 head_arc_v=15 hitdist=1 prefatckdist=0.5 groundtilt=0 body_bag=2 ExclusiveColumn=label 2DAMEMORY2=RowIndex [appearance_row_p_fem_mj_med_01_0] label=P_FEM_MJ_MED_01 walkdist=1.6 rundist=3.96 driveanimwalk=1.6 driveanimrun_pc=3.66 driveanimrun_xbox=3.96 modeltype=B normalhead=2DAMEMORY1 backuphead=**** modela=PFBMJ texa=PFBMJ texaevil=PFBMJD modelb=PFBBM texb=PFBBM modelc=PFBCM texc=PFBC modeld=PFBDM texd=PFBD modele=PFBEM texe=PFBE modelf=PFBFM texf=PFBF modelg=PFBGM texg=PFBG modelh=PFBHM texh=PFBH modeli=PFBIM texi=PFBI modelj=PFBJM texj=PMBJ envmap=DEFAULT bloodcolr=R wing_tail_scale=1 moverate=NORM driveaccl=50 drivemaxspeed=5.4 hitradius=0.25 perspace=0.35 creperspace=0.4 height=1.6 targetheight=l abortonparry=0 racialtype=20 haslegs=1 hasarms=1 footstepvolume=1 sizecategory=3 perceptiondist=9 footsteptype=0 soundapptype=0 headtrack=1 head_arc_h=30 head_arc_v=15 hitdist=1 prefatckdist=0.5 groundtilt=0 body_bag=2 ExclusiveColumn=label 2DAMEMORY3=RowIndex [appearance_row_p_fem_mj_lrg_01_0] label=P_FEM_MJ_LRG_01 walkdist=1.6 rundist=3.96 driveanimwalk=1.6 driveanimrun_pc=3.66 driveanimrun_xbox=3.96 modeltype=B normalhead=2DAMEMORY1 backuphead=**** modela=PFBMJ texa=PFBMJ texaevil=PFBMJD modelb=PFBBL texb=PFBBL modelc=PFBCL texc=PFBC modeld=PFBDL texd=PFBD modele=PFBEL texe=PFBE modelf=PFBFL texf=PFBF modelg=PFBGL texg=PFBG modelh=PFBHL texh=PFBH modeli=PFBIL texi=PFBI modelj=PFBJL texj=PMBJ envmap=DEFAULT bloodcolr=R wing_tail_scale=1 moverate=NORM driveaccl=50 drivemaxspeed=5.4 hitradius=0.25 perspace=0.35 creperspace=0.4 height=1.6 targetheight=l abortonparry=0 racialtype=20 haslegs=1 hasarms=1 footstepvolume=1 sizecategory=3 perceptiondist=9 footsteptype=0 soundapptype=0 headtrack=1 head_arc_h=30 head_arc_v=15 hitdist=1 prefatckdist=0.5 groundtilt=0 body_bag=2 ExclusiveColumn=label 2DAMEMORY4=RowIndex [portraits.2da] AddRow0=portraits_row_63_0 [portraits_row_63_0] baseresref=po_pfhmj01 sex=1 appearancenumber=2DAMEMORY3 race=6 plot=0 appearance_s=2DAMEMORY2 appearance_l=2DAMEMORY4 forpc=1 baseresrefe=po_pfhmj01D1 baseresrefve=po_pfhmj01D2 baseresrefvve=po_pfhmj01D3 baseresrefvvve=po_pfhmj01D ExclusiveColumn=baseresref [install_folder0] File0=PFBMJ.mdl File1=PFBMJ.mdx File2=pfbmj01.tga File3=pfbmjd01.tga File4=pfhmj01.mdl File5=pfhmj01.mdx File6=PFHMJ1.tga File7=PFHMJ01D.tga File8=PFHMJ01D1.tga File9=PFHMJ01D2.tga File10=PFHMJ01D3.tga File11=po_pfhmj01.tga File12=po_pfhmj01d.tga File13=po_pfhmj01d1.tga File14=po_pfhmj01d2.tga File15=po_pfhmj01d3.tga I could really use some help here, please. Thanks for any tips. Edit: Turns out there is something wrong with the mdl an mdx files (different compression, between the games?). I took the skin and portrait files then renamed them with another mdl and mdx from another mod, the skins and portraits worked. Well her hair isn't as long as intended and not the same style, it's the same as one of the vanilla styles. It still looks great. Link to comment Share on other sites More sharing options...
Bob Ta'aar Posted January 17, 2011 Share Posted January 17, 2011 I guess you'd have to use mdlops to create a ascii-model out of the mdl and mdx file and then recompile it to k1 binary models. Dunno about the legality of porting for personal use though. Link to comment Share on other sites More sharing options...
Acleacius Posted January 18, 2011 Author Share Posted January 18, 2011 Thanks Bob Ta'aar, sort of surprised to hear there are possible legal issues, to make a custom head from kotor 1 work in kotor 2, oh well. I'm really getting to like her with this shorter hair and think a new Portrait would be better solution. Done Jade Mara. Link to comment Share on other sites More sharing options...
Bob Ta'aar Posted January 18, 2011 Share Posted January 18, 2011 using stuff from one game (k1) for another (k2) is porting and unless the company owning the games allows it, it's illegal. personally I think that's bull****, 'cause have you ever met anybody who has k2, but not k1? but well, my personal opinion is not what matters, but the policy of kotor-modders and especially this site (and all others I know), that porting is totally frowned upon. that's the reason why you won't find much help in converting files from one game to the other. good job on the new 'mara' though! Link to comment Share on other sites More sharing options...
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