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Getting KotOR custom head to work in TSL, help!


Acleacius

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Just for personal use I am trying to convert a the mod Mara Jade PC to TSL. BTW this worked great in KotOR, used it for the whole game.

 

I have edited the changes.ini so that it seems to installs correctly. However when ever selected in the Creation it crashes. The odd thing is the main body file is 12meg compared to most other (at least I have seen) PC mods 1meg. Is it possible TSL can't handle such huge body detail?

 

I removed the Heads.2DA from the override. Then portrait could be seen in Creation and it didn't crash, but I couldn't see the animated PC only the Portrait. I really wish we could Copy & Paste lines from the KotOR Tool, so I could post the lines added too the Heads.2DA, Portraits2DA and Appearance.2DA. Here's the change.ini I edited.

 

[settings]

FileExists=1

ConfirmMessage=Are you sure you want to install this awesomeness?

LogLevel=3

InstallerMode=1

BackupFiles=1

PlaintextLog=0

LookupGameFolder=1

LookupGameNumber=1

SaveProcessedScripts=0

 

 

[TLKList]

 

 

[installList]

install_folder0=Override

 

 

[2DAList]

Table0=heads.2da

Table1=appearance.2da

Table2=portraits.2da

 

 

[GFFList]

 

 

[CompileList]

 

 

[sSFList]

 

 

; ===================================================================

 

[heads.2da]

AddRow0=heads_row_192_0

[heads_row_192_0]

head=PFHMJ01

headtexvvve=PFHMJ01D

headtexvve=PFHMJ01D3

headtexve=PFHMJ02D2

headtexe=PFHMJ02D1

ExclusiveColumn=head

2DAMEMORY1=RowIndex

[appearance.2da]

AddRow0=appearance_row_p_fem_mj_sml_01_0

AddRow1=appearance_row_p_fem_mj_med_01_0

AddRow2=appearance_row_p_fem_mj_lrg_01_0

[appearance_row_p_fem_mj_sml_01_0]

label=P_FEM_MJ_SML_01

walkdist=1.6

rundist=3.96

driveanimwalk=1.6

driveanimrun_pc=3.66

driveanimrun_xbox=3.96

modeltype=B

normalhead=2DAMEMORY1

backuphead=****

modela=PFBMJ

texa=PFBMJ

texaevil=PFBMJD

modelb=PFBBS

texb=PFBBS

modelc=PFBCS

texc=PFBC

modeld=PFBDS

texd=PFBD

modele=PFBES

texe=PFBE

modelf=PFBFS

texf=PFBF

modelg=PFBGS

texg=PFBG

modelh=PFBHS

texh=PFBH

modeli=PFBIS

texi=PFBI

modelj=PFBJS

texj=PMBJ

envmap=DEFAULT

bloodcolr=R

wing_tail_scale=1

moverate=NORM

driveaccl=50

drivemaxspeed=5.4

hitradius=0.25

perspace=0.35

creperspace=0.4

height=1.6

targetheight=l

abortonparry=0

racialtype=20

haslegs=1

hasarms=1

footstepvolume=1

sizecategory=3

perceptiondist=9

footsteptype=0

soundapptype=0

headtrack=1

head_arc_h=30

head_arc_v=15

hitdist=1

prefatckdist=0.5

groundtilt=0

body_bag=2

ExclusiveColumn=label

2DAMEMORY2=RowIndex

[appearance_row_p_fem_mj_med_01_0]

label=P_FEM_MJ_MED_01

walkdist=1.6

rundist=3.96

driveanimwalk=1.6

driveanimrun_pc=3.66

driveanimrun_xbox=3.96

modeltype=B

normalhead=2DAMEMORY1

backuphead=****

modela=PFBMJ

texa=PFBMJ

texaevil=PFBMJD

modelb=PFBBM

texb=PFBBM

modelc=PFBCM

texc=PFBC

modeld=PFBDM

texd=PFBD

modele=PFBEM

texe=PFBE

modelf=PFBFM

texf=PFBF

modelg=PFBGM

texg=PFBG

modelh=PFBHM

texh=PFBH

modeli=PFBIM

texi=PFBI

modelj=PFBJM

texj=PMBJ

envmap=DEFAULT

bloodcolr=R

wing_tail_scale=1

moverate=NORM

driveaccl=50

drivemaxspeed=5.4

hitradius=0.25

perspace=0.35

creperspace=0.4

height=1.6

targetheight=l

abortonparry=0

racialtype=20

haslegs=1

hasarms=1

footstepvolume=1

sizecategory=3

perceptiondist=9

footsteptype=0

soundapptype=0

headtrack=1

head_arc_h=30

head_arc_v=15

hitdist=1

prefatckdist=0.5

groundtilt=0

body_bag=2

ExclusiveColumn=label

2DAMEMORY3=RowIndex

[appearance_row_p_fem_mj_lrg_01_0]

label=P_FEM_MJ_LRG_01

walkdist=1.6

rundist=3.96

driveanimwalk=1.6

driveanimrun_pc=3.66

driveanimrun_xbox=3.96

modeltype=B

normalhead=2DAMEMORY1

backuphead=****

modela=PFBMJ

texa=PFBMJ

texaevil=PFBMJD

modelb=PFBBL

texb=PFBBL

modelc=PFBCL

texc=PFBC

modeld=PFBDL

texd=PFBD

modele=PFBEL

texe=PFBE

modelf=PFBFL

texf=PFBF

modelg=PFBGL

texg=PFBG

modelh=PFBHL

texh=PFBH

modeli=PFBIL

texi=PFBI

modelj=PFBJL

texj=PMBJ

envmap=DEFAULT

bloodcolr=R

wing_tail_scale=1

moverate=NORM

driveaccl=50

drivemaxspeed=5.4

hitradius=0.25

perspace=0.35

creperspace=0.4

height=1.6

targetheight=l

abortonparry=0

racialtype=20

haslegs=1

hasarms=1

footstepvolume=1

sizecategory=3

perceptiondist=9

footsteptype=0

soundapptype=0

headtrack=1

head_arc_h=30

head_arc_v=15

hitdist=1

prefatckdist=0.5

groundtilt=0

body_bag=2

ExclusiveColumn=label

2DAMEMORY4=RowIndex

[portraits.2da]

AddRow0=portraits_row_63_0

[portraits_row_63_0]

baseresref=po_pfhmj01

sex=1

appearancenumber=2DAMEMORY3

race=6

plot=0

appearance_s=2DAMEMORY2

appearance_l=2DAMEMORY4

forpc=1

baseresrefe=po_pfhmj01D1

baseresrefve=po_pfhmj01D2

baseresrefvve=po_pfhmj01D3

baseresrefvvve=po_pfhmj01D

ExclusiveColumn=baseresref

[install_folder0]

File0=PFBMJ.mdl

File1=PFBMJ.mdx

File2=pfbmj01.tga

File3=pfbmjd01.tga

File4=pfhmj01.mdl

File5=pfhmj01.mdx

File6=PFHMJ1.tga

File7=PFHMJ01D.tga

File8=PFHMJ01D1.tga

File9=PFHMJ01D2.tga

File10=PFHMJ01D3.tga

File11=po_pfhmj01.tga

File12=po_pfhmj01d.tga

File13=po_pfhmj01d1.tga

File14=po_pfhmj01d2.tga

File15=po_pfhmj01d3.tga

 

 

I could really use some help here, please. :confused:

 

 

 

Thanks for any tips. :)

 

 

Edit: Turns out there is something wrong with the mdl an mdx files (different compression, between the games?). I took the skin and portrait files then renamed them with another mdl and mdx from another mod, the skins and portraits worked. Well her hair isn't as long as intended and not the same style, it's the same as one of the vanilla styles.

 

It still looks great.

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using stuff from one game (k1) for another (k2) is porting and unless the company owning the games allows it, it's illegal.

personally I think that's bull****, 'cause have you ever met anybody who has k2, but not k1? but well, my personal opinion is not what matters, but the policy of kotor-modders and especially this site (and all others I know), that porting is totally frowned upon.

that's the reason why you won't find much help in converting files from one game to the other.

 

good job on the new 'mara' though!

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