JebusJM Posted May 31, 2011 Share Posted May 31, 2011 I'm currently working on a dialog where 2 NPC's are talking to each other, and then turn to the PC and say one line. I've left the Listener box empty (so it would look at the PC by default), but the Speaker is still looking at the other NPC. Is there a tag for the PC to put in the Listener box? Thanks! Link to comment Share on other sites More sharing options...
Qui-Don Jorn Posted May 31, 2011 Share Posted May 31, 2011 Player? otherwise this script seems to work for setting my pc to face the speaking NPC after he starts talking..so at the beginning of that dialog void main() { vector vNPC_IACEN = GetPosition( OBJECT_SELF ); AssignCommand( GetPCSpeaker(), SetFacingPoint( vNPC_IACEN ) ); } Link to comment Share on other sites More sharing options...
JebusJM Posted May 31, 2011 Author Share Posted May 31, 2011 Wasn't sure if that was a guess or not, but it worked perfectly. Thanks a lot mate. Link to comment Share on other sites More sharing options...
Qui-Don Jorn Posted May 31, 2011 Share Posted May 31, 2011 oh that worked?? cool, I remember trying it a long time ago but I think it crashed my game?? Link to comment Share on other sites More sharing options...
JebusJM Posted May 31, 2011 Author Share Posted May 31, 2011 Saw your script as well, thanks for that too. I'll be sure to keep that close by in case I get your crashes Link to comment Share on other sites More sharing options...
Qui-Don Jorn Posted May 31, 2011 Share Posted May 31, 2011 Oh it was probably something else that crashed my game..it should be fine. Link to comment Share on other sites More sharing options...
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