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Dialog problem - setting the PC as Listener


JebusJM

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I'm currently working on a dialog where 2 NPC's are talking to each other, and then turn to the PC and say one line. I've left the Listener box empty (so it would look at the PC by default), but the Speaker is still looking at the other NPC. Is there a tag for the PC to put in the Listener box?

 

Thanks!

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Player?

 

 

otherwise this script seems to work for setting my pc to face the speaking NPC after he starts talking..so at the beginning of that dialog

 

void main()
{
   vector vNPC_IACEN = GetPosition( OBJECT_SELF );
   AssignCommand( GetPCSpeaker(), SetFacingPoint( vNPC_IACEN ) );

}

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