RC-2067 "Evo" Posted June 17, 2011 Share Posted June 17, 2011 I'm working on a CGI film based on the Republic Commando series of books (An of course the game.) The HK factory on Telos is used, and we need several files converted to .3DS format. We tried importing a few files. Some worked, others did not. We're importing into Blender, a freeware 3D animation program. It's importing several things wrong. A head looked like an exploding crystal. We just need a few files exported and converted. 231TEL 232Tel 233Tel Ebon hawk exterior (That docks at spaceports, etc. Not 002EBO 298TEL 299TEL 902MAL Your help is appreciated! Link to comment Share on other sites More sharing options...
Canderis Posted June 17, 2011 Share Posted June 17, 2011 3ds always takes a long time to start. And if you click on the last tab on the menu to the left, and look for run max script, and browse for nwmax script, you can run it that way. Link to comment Share on other sites More sharing options...
RC-2067 "Evo" Posted June 18, 2011 Author Share Posted June 18, 2011 I tried that, and it still wouldn't import. Link to comment Share on other sites More sharing options...
Canderis Posted June 18, 2011 Share Posted June 18, 2011 Did you try to import with the run max script? Link to comment Share on other sites More sharing options...
RC-2067 "Evo" Posted June 18, 2011 Author Share Posted June 18, 2011 Yes. and I uninstalled 3DS. We're working with Blender now, and it seems to be working... most of the time. Some files are still a bit odd. Link to comment Share on other sites More sharing options...
Canderis Posted June 18, 2011 Share Posted June 18, 2011 You were suppose to run the nwmax script, not open the model with te run script. Link to comment Share on other sites More sharing options...
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