Ferc Kast Posted January 8, 2012 Share Posted January 8, 2012 Earlier, I was starting to make a current player selectable head more unique for use with a new party member in my mod. I made some changes to the bangs' direction and planned to make further changes as I come up with further ideas. However, after exporting and applying the aforementioned changes via Taina's replacer tool, the model seems to have naturally saturated the bangs. (Note: I didn't use it with my party member's custom texture yet. I merely used the default texture to see if my changes had worked.) Show spoiler (hidden content - requires Javascript to show) I looked and nothing seems to be wrong in the ascii from when I exported nor do the bangs look saturated upon importing the ascii back into 3ds Max. So, any modelers know how to fix this? Link to comment Share on other sites More sharing options...
Dak Drexl Posted January 8, 2012 Share Posted January 8, 2012 Any chance the UV's got messed up? They could just be on the brown part of the hair or something. I feel like that's the most obvious solution unless you've already ruled it out haha. Link to comment Share on other sites More sharing options...
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