Pie015 Posted January 23, 2012 Share Posted January 23, 2012 I'm new :3 so don't hate at me for posting in the wrong section (if that is). Well I don't know where to begin. I am trying to change the default classes in the Republic (Engineer, Sniper etc) into the following: Marine Heavy Trooper Sniper Engineer Rail Arc Trooper Jet Pack trooper WITH a rifle This is because I want to play as them in ALL levels. This is possible because Alexrd did it: http://starwarsbattlefront.filefront.com/file/Phase_I_Clone_Trooper_Mod;113913 So what I did is I got the Modding Tools and made my map and named it TET (Test) So after it made the map files I went to Assets then to Sides and copied the 'rep' folder and the 'Common' folder. Then I went to 'data_TET\Sides' and pasted them into there. Then I deleted the 'tur' folder After that I went to 'data_TET\Common\Scripts\TET' and opened up 'TETc_con.lua' using Notepad and changed: ReadDataFile("sound\\yav.lvl;yav1cw") ReadDataFile("SIDE\\rep.lvl", "rep_inf_ep3_rifleman", "rep_inf_ep3_rocketeer", "rep_inf_ep3_engineer", "rep_inf_ep3_sniper", "rep_inf_ep3_officer", "rep_inf_ep3_jettrooper", "rep_hover_fightertank", "rep_hero_anakin", "rep_hover_barcspeeder") ReadDataFile("SIDE\\cis.lvl", "cis_inf_rifleman", "cis_inf_rocketeer", "cis_inf_engineer", "cis_inf_sniper", "cis_inf_officer", "cis_inf_droideka", "cis_hero_darthmaul", "cis_hover_aat") ReadDataFile("SIDE\\tur.lvl", "tur_bldg_laser", "tur_bldg_tower") SetupTeams{ rep = { team = REP, units = 20, reinforcements = 150, soldier = { "rep_inf_ep3_rifleman",9, 25}, assault = { "rep_inf_ep3_rocketeer",1, 4}, engineer = { "rep_inf_ep3_engineer",1, 4}, sniper = { "rep_inf_ep3_sniper",1, 4}, officer = {"rep_inf_ep3_officer",1, 4}, special = { "rep_inf_ep3_jettrooper",1, 4}, }, cis = { team = CIS, units = 20, reinforcements = 150, soldier = { "cis_inf_rifleman",9, 25}, assault = { "cis_inf_rocketeer",1, 4}, engineer = { "cis_inf_engineer",1, 4}, sniper = { "cis_inf_sniper",1, 4}, officer = {"cis_inf_officer",1, 4}, special = { "cis_inf_droideka",1, 4}, } } SetHeroClass(CIS, "cis_hero_darthmaul") SetHeroClass(REP, "rep_hero_anakin") Into this: ReadDataFile("sound\\yav.lvl;yav1cw") ReadDataFile("SIDE\\rep.lvl", "rep_inf_ep2_marine", "rep_inf_ep2_rocketeer", "rep_inf_ep2_engineer", "rep_inf_ep2_sniper", "rep_inf_ep2_rocketeer_chaingun", "rep_inf_ep2_jettrooper_rifleman") ReadDataFile("SIDE\\cis.lvl", "cis_inf_rifleman", "cis_inf_rocketeer", "cis_inf_engineer", "cis_inf_sniper", "cis_inf_officer", "cis_inf_droideka", "cis_hero_darthmaul", "cis_hover_aat") ReadDataFile("SIDE\\tur.lvl", "tur_bldg_laser", "tur_bldg_tower") SetupTeams{ rep = { team = REP, units = 20, reinforcements = 150, soldier = { "rep_inf_ep3_rifleman",9, 25}, assault = { "rep_inf_ep3_rocketeer",1, 4}, engineer = { "rep_inf_ep3_engineer",1, 4}, sniper = { "rep_inf_ep3_sniper",1, 4}, officer = {"rep_inf_ep3_officer",1, 4}, special = { "rep_inf_ep3_jettrooper",1, 4}, }, cis = { team = CIS, units = 20, reinforcements = 150, soldier = { "cis_inf_rifleman",9, 25}, assault = { "cis_inf_rocketeer",1, 4}, engineer = { "cis_inf_engineer",1, 4}, sniper = { "cis_inf_sniper",1, 4}, officer = {"cis_inf_officer",1, 4}, special = { "cis_inf_droideka",1, 4}, } } SetHeroClass(CIS, "cis_hero_darthmaul") SetHeroClass(REP, "rep_hero_anakin") then I saved and exited. Then finally I munged my level (choosing 'rep' as the side).......After it had munged I went to 'data_TET\_LVL_PC\SIDE' and copied rep.lvl and pasted it into 'Star Wars Battlefront II\GameData\data\_lvl_pc\side' and opened BFII and started a game and then...CRASH! What did I do wrong D:? How did Alexrd do it? Link to comment Share on other sites More sharing options...
Alexrd Posted January 23, 2012 Share Posted January 23, 2012 Hello there. This is indeed the wrong section, but let's wait for a mod to move it. Anyway, onto your problem. What exactly are you trying to do that differs from my mod? I'm almost sure what's your problem, but I need to know that first. P.S: Thanks for downloading my mod. Link to comment Share on other sites More sharing options...
Pie015 Posted January 23, 2012 Author Share Posted January 23, 2012 Hello there. This is indeed the wrong section, but let's wait for a mod to move it. Anyway, onto your problem. What exactly are you trying to do that differs from my mod? I'm almost sure what's your problem, but I need to know that first. P.S: Thanks for downloading my mod. I am trying to change the models from the EP3 clones to EP2 clones so I can use them in every level but I want to change them around like this: Rifleman becomes a marine (rep_inf_ep2_marine) Rocket-man stays the same (rep_inf_ep2_rocketeer) Engineer stays the same (rep_inf_ep2_engineer) Sniper stays the same (rep_inf_ep2_sniper) Officer becomes a Rail Arc Trooper (rep_inf_ep2_rocketeer_chaingun) Jetpack trooper becomes a Jetpack trooper with a rifle (rep_inf_ep2_jettrooper_rifleman) but it keeps on crashing when I replace the 'rep.lvl' So how did you do it? P.S. I love your mod. Link to comment Share on other sites More sharing options...
Alexrd Posted January 23, 2012 Share Posted January 23, 2012 Rifleman becomes a marine (rep_inf_ep2_marine) Rocket-man stays the same (rep_inf_ep2_rocketeer) Engineer stays the same (rep_inf_ep2_engineer) Sniper stays the same (rep_inf_ep2_sniper) Officer becomes a Rail Arc Trooper (rep_inf_ep2_rocketeer_chaingun) Jetpack trooper becomes a Jetpack trooper with a rifle (rep_inf_ep2_jettrooper_rifleman) So, the only difference from what I did is that you want the Jet Trooper with a rifle? Because the ARC Trooper with the chaingun is already on my mod. If change the weapons, your mod won't work online (unless the other people you play with also have the same mod installed). If you want your mod to work online, you can't edit the weapons nor any of the stats. You can only edit the skins or models. but it keeps on crashing when I replace the 'rep.lvl' So how did you do it? What I did was to replace the content in the files of every ep3 class with the content of the ep2 classes. But you can't change the name of the file itself. You then munge, and replace the .lvl file created with the one in the game's folder. Again, it won't change the weapons, only the models. P.S. I love your mod. Thanks. Link to comment Share on other sites More sharing options...
Pie015 Posted January 23, 2012 Author Share Posted January 23, 2012 Thanks for the reply. Just wondering, did you edit the ODF files or the .tga's? Link to comment Share on other sites More sharing options...
Alexrd Posted January 23, 2012 Share Posted January 23, 2012 ODF's. Link to comment Share on other sites More sharing options...
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