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Alexrd

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  1. More marketing mess up: "Return to Monkey Island is an unexpected, thrilling return of series creator Ron Gilbert that continues the story of the legendary adventure games The Secret of Monkey Island and Monkey Island 2: LeChuck’s Revenge". But according to some, it's not the third part of the story that started in MI and continued in MI2.
  2. No, I would never say that there's a jarring or extreme difference between MI and MI2. MI2 looks like a game made a couple of years later [a year], which took advantage of the technology they had at the time. It looks different, but only slightly so. It's above all visually consistent. Curse has an art style that is jarringly different from the first two games. But it's a classic style, not an abstract one, so to me is not as jarring. Same with the Special Editions. I find the style chosen for Return to be the most jarring because it's more abstract and "modern", specially with the first two of which this is meant to be a continuation of. But if that's how Ron wants it to look, he has my full support. And Return is the third part of the story that started in MI and continued in MI2. I do think it's pedantic to argue that point, but I'm not going to feed that discussion.
  3. *sigh* Sure, okay... I'm not going down that rabbit hole. You know what I meant and I think I clarified my original point well enough.
  4. Again, I don't dislike this abstract style in and on itself. I like it. I simply dislike that it's jarring for the third part of a trilogy (and even for the MI series in general, I think it's probably the most jarring art style). But if they were to remake the first two games with this art style, it would cease to be jarring and would bring some visual consistency to the trilogy.
  5. I agree with this. I don't dislike the art per se, I dislike it as the art style for a Monkey Island game. I respect that this is how Ron wants the game to look, and I wouldn't want the game to be any other way than what he wants, but there's no denying that it's visually jarring. At least to me, more jarring than any of the previous art styles. If they were to remake the first two games in this art style, I think I might love it. But that's not going to happen (would Ron even be interested in doing that?).
  6. That's right. In fact, from what Ron has said on the issue, what we'll be getting from the other games is just certain ideas and aspects acknowledged and adopted. Ideas that Ron likes. Everything else will be ignored if it gets in the way of the story he wants to tell.
  7. I'm also a member of The First One is Better™ club.
  8. Speaking of the art style, it wouldn't surprise me at all if we got a toggle to switch between modern and pixel art.
  9. Maybe I'm alone in this, but I found that very disappointing. I was hoping that Ron could do his sequel without having to worry about the baggage established in the spin-off games (that's what I call Curse, Escape and Tales), which don't reflect his vision.
  10. Is it? I think it will take the industry to a very segregational place and that's not a good thing. The whole point of acting, specially voice acting, is that one can pretend to be someone else, fictional or not. And in regards to voice acting, how one look is even less of a factor. I don't know what criteria casting directors have when they choose one actor over another. It might be personal preference, it might be pure discrimination against a certain factor or trait, it might be perception of financial return, it myght be all of these or none of them. But it's dangerous and sets a bad precedent to generalize and run with assumptions for the entire industry in order to try to solve an apparent problem of equality of opportunity with equality of outcome. In this case though, they admitted that it was purely out of ethniticity, which only feeds the idea that (voice) actors should take roles where they share certain immutable traits. Personally, I'm not a fan of this decision, but it is what it is. The remaster does look great.
  11. I think Ron did say when musing about a possible MI3a that it would be different from what he planned back then. So there was a plan for a sequel.
  12. I can't believe LucasForums is back!
  13. Hey thanks for getting back too me, yeah I highly doubt there is such a thread. I am very grateful for your ability to get the mapper.

    All I'm trying to figure out left is the flags within the BAF, it uses a 3DO but the parts don't seem to make sense how they are ordered. Only a matter of time though.

     

    If you still know about anyone and anything about its core development like original code, just a small piece of pointer, like the definition of the flags would pretty much complete the modding of TPM. Because we can now add new models too maps while making our own.

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