peppeop Posted September 20, 2012 Share Posted September 20, 2012 Hello I just finished editing the jedi robe. I'm satisfied, but I have a problem. the texture of the feet is low quality. I want to attach it to another map with high resolution. in gmax is okay. But in kotor the change of map is not applied and the model becomes dark. I did several tests, but the simple conversion through gmax, makes the model dark. and does not apply the change of map. Suggestions? Uploaded with ImageShack.us Uploaded with ImageShack.us Link to comment Share on other sites More sharing options...
Canderis Posted September 20, 2012 Share Posted September 20, 2012 Gmax has really bad rendering. Look at the feet in the game, probably will work better. Link to comment Share on other sites More sharing options...
peppeop Posted September 21, 2012 Author Share Posted September 21, 2012 this is the armor standard. become dark with the simple export-import. The arms are two separate elements, to which I have assigned new texture. But not import the change I saw that some heads have 2 tga file reference. it is possible do the same for jedirobe,armor,clothes? Who can tell me how to avoid obscuring robes? thanks Link to comment Share on other sites More sharing options...
peppeop Posted September 21, 2012 Author Share Posted September 21, 2012 at the end you were right. in kotor is best. I have another request. in the head, from some angles appears the line of conjunction of the texture. is a trifle, which disappears when the camera gets closer. But I want to know if it happened to someone else, and if it can fix:smash: thanks Link to comment Share on other sites More sharing options...
Canderis Posted September 21, 2012 Share Posted September 21, 2012 That's a common issue. Nothing I know of can fix that. I usually only see it in tsl though. Link to comment Share on other sites More sharing options...
peppeop Posted September 21, 2012 Author Share Posted September 21, 2012 ok, so this is all Link to comment Share on other sites More sharing options...
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