Windgale Posted May 25, 2015 Share Posted May 25, 2015 Hi, this is my first time posting, so please forgive me if I say or do something stupid. I did look through the Forum Rules, so I *should* be set. I played this game long ago on the Original Xbox, and loved it, and got it for PC a few years back, and I replay it once in awhile. I was looking to spice it up with a few mods, but... I have been having issues with a mod I downloaded, and I was hoping someone here could help me out. The mod is "The Sith Lords: Full Force Mod Pack 1", by Team Hssiss. The issue I have stem from the Force Powers Screen. Usually, my Power Trees are mixed up, an example being that there is a Tree of "Force Enflame, Force Combustion, and Force Destruction" but according to the ReadMe and the Spells.2da, it isn't supposed to be. If it could be made into one, that would be fine, or just separate as I think that is how it is supposed to be. Another issue is that it looks okay, but I click on an icon, and a different power comes up, like I clicked on "Force Storm", but it came up as "Force Destruction." It seems that something is overwriting, at least that is a newbie's opinion. I'm a bit too new to this to fully understand what I am looking at, but I tried looking into the Spells.2da and dialog.tlk and tried to make a few changes there, but I wasn't able to do anything. Actually made it worse, to be frank. As my Title says, Fixing and Altering a Mod. For the Altering part, I was hoping to be able to remove a Power Tree (3 Powers) from it, as I did not want to see/use them. Just like with fixing it, I tried to remove these, and it still didn't work, sadly. The Tree I am trying to remove is the "Sith Alchemy" one, that has "Create Life, Create Life II, and Transform" in it. If anyone could help me out, I would appreciate it. I can provide my game/save files if need be. Whether someone can teach me how to do these things for myself, or do it for me, I wouldn't mind either way. This is a link to the mod on Filefront, in case someone needs it. Thanks in advance to any who try to help! Link to comment Share on other sites More sharing options...
VarsityPuppet Posted May 25, 2015 Share Posted May 25, 2015 I'm confused. So is the expectation that Force Enflame, Force Combustion and Force Destruction are all part of a progression, but aren't? Or that they are part of a progression and they shouldn't be? Link to comment Share on other sites More sharing options...
Windgale Posted May 26, 2015 Author Share Posted May 26, 2015 I'm confused. So is the expectation that Force Enflame, Force Combustion and Force Destruction are all part of a progression, but aren't? Or that they are part of a progression and they shouldn't be? I do not believe they are supposed to be, however I am unsure. If they are, then they don't act like it. I mean, they ARE lined up in the Tree Progression, but when you go to acquire the power, you could acquire any of the three, assuming you are of sufficient level, without claiming the others first. I was merely pointing out an example an issue. I don't claim to be knowledgeable in this area, so forgive me if my explanations lack what you are looking for. Link to comment Share on other sites More sharing options...
VarsityPuppet Posted May 26, 2015 Share Posted May 26, 2015 I believe that was intentional. I can't remember why it was that way, but it was intentionally set up that way. Link to comment Share on other sites More sharing options...
Windgale Posted May 26, 2015 Author Share Posted May 26, 2015 If that is the case, then my apologies, as it seems I am wrong. What about altering the mod, to remove a few powers altogether? Link to comment Share on other sites More sharing options...
Windgale Posted May 27, 2015 Author Share Posted May 27, 2015 Okay, so I was able to figure this out on my own, and I got it working without a hitch this time! All I did was edit the Changes.ini of the TSLPatchData Folder, removing all traces of the powers I didn't want, and edited the other three to make them into a tree. Thanks though, for you help Puppet! However, I do have another issue. I seem to be running into a issue with a mod I want to install. It is the NPC Overhaul Mod for KotOR2. The game keeps crashing whenever the Sith Assassin's show up in Peragus, or the Harbinger. I don't know if there is some sort of conflict with another mod, but I don't think so. I will list the mods I am using, and I am hoping you, or someone else can tell me if there is some conflict. TSLRCM 1.8.3B M478-EP 1.1B Droid Enhancement Mod by Electro Extended Enclave v2.2 by danil-ch/Darth Hayze Higher Level Force Powers 2.0/2.1 Update NPC Overhaul Mod Power Cost Correction v1.0 by Hassat Hunter Remote Tells Influence by tk102 The Full Force Mod by Team Hssiss Texture Packs: OTE Textures by Xarwarz VE 2013 by Xarwarz/ORIIONZ Animation Fixes by ZimmMaster Hi-Res Beam Effects by Darth InSidious Improved Realistic Effect Retexture Mod by Malkior Mandalorian Banners Fix by jonathan7 Movie-Style Lightsaber Hilts Movie-Style Retextures v8 by DarthJacen Realistic Visual Effects by Shem Bao-Dur's Charged Armor by ChAiNz.2da Darth Malak's Armor - Sith Academy by MVacc224 TSL: Bandon Armor and Sith Apprentice Armor by Riven_Fall Sith Lord Armor by Shem Thanks in advance! EDIT: I just got to the cutscene where Kreia is supposed to go off and fight Sion, but the scene never happened, my game crashed before it would look. It froze when it should have activated, then a few seconds later, I got the message that my game encountered an error and needs to close. EDIT2: I just fixed that issue. It is coming from my Movie-Style Hilts Mod. Link to comment Share on other sites More sharing options...
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