Jump to content

Home

Recommended Posts

Greetings, fellow sentients! I have a very impressive mod idea for you! Not only that, but I can also work on creating the dialog files for it and do some of character creating! Yes, I have actually worked on learning things! :D

 

Explanation of how I got introduced to modding

Okay, so after adding mods to one of my favorite Star Wars games ever, KOTOR 1, I decided to add some more...and more..and even more. This quite obviously created a lot of conflicts regardless of the use of the TSL patcher so I had to sort through a few files to find out what was wrong. However, with no tools at my disposal, I couldn't do anything so I used the Swiss Army Knife of all nerds: the internet. Through reading different forum posts and searching long enough, I found several different tools and got to work. I soon decided that I still wanted more and then started some slight work making my own mods, and when I say slight, I mean slight. I created some dialogue trees, found some sounds that I can add in, attached some dialogue to person and even spawned one in with a modified spawn script I found. (I've been using spawn scripts that I modify for a while now in order to debug some of the conflicting mods that don't spawn in what they are supposed t by using Darth333's spawn band.) The problem is tutorials only take you so far so I would like to go ahead and ask for some help now so I can get it when I need it.

 

Please read above to learn why I'm making this.

 

BoS: SR, K1R Project, the mostly scrapped Sleheyron Restoration, Red Hawke's ORD Mandell mod. the MECK projects- all of these mods add a large amount of content to a game that merges beautifully with the game even if some of it might not fit with the lore(in the case of the MECK projects). Today I propose a project large just like this: The planet Central Station.

 

Planet Description:

Central Station is a planetwide city much like Taris and has a population of mostly alien refugees or their descendants. These refugees could be fleeing from a wide variety of things and for various reasons. Different classes, cultures, languages, and professions exist on the planet and things from all across the galaxy mesh here.

 

Central Station was originally an odd asteroid on the Outer Rim. A rare mineral created a large amount of gravitational force emerging from the asteroid's core and pulling on its rocky surface. The gravitational force also pushes away objects that draw too near to its atmosphere. In short, Central Station orbits very slowly around its nearest sun inside of an asteroid field that does not cause it harm. Ships are however able to land on Central Station because of the increased velocity made by their engines, albeit some turbulence.

 

The mineral soon began to be mined and a city was eventually made. The mostly alien workforce made for a large lack of discrimination and the hard to reach location made it perfect for people needing to get away. Goods are imported regularly and a steady planet income is brought in from the minerals still mined to this day.

 

I hope to make this planet. My vision of it would take a great deal of work to make, but it would be entirely worth it. To make the planet, resources from Nar Shadaa and Taris would most likely be used and I can quite easily plan out the areas. I hope to have a casino, swoop track, and high-tech battle arena to fill the place. I could, of course, supply story information as needed and learn to program a bit - if not all- of it by myself.

Link to comment
Share on other sites

Welcome to Holowan Laboratories, Vulkan! I've moved your thread from the Requests Section to Holowan Laboratories, where it will be more visible.

 

It's good to hear how you got into modding. It took me a long time to figure out the basics, so if you run into any problems, don't get too frustrated and keep at it.

 

You've got a lot of interesting ideas. I'm looking forward to seeing them come alive! Don't forget that you can reskin modules to give them a new look, or even create brand new area models entirely. Here's the Tutorials Section, if you haven't found it already. Lots of good information there, even for veterans such as myself.

 

Don't hesitate to post if you have any questions! There are a lot of knowledgeable folks around here who love to help.

Link to comment
Share on other sites

Welcome to Holowan Laboratories, Vulkan! I've moved your thread from the Requests Section to Holowan Laboratories, where it will be more visible.

 

It's good to hear how you got into modding. It took me a long time to figure out the basics, so if you run into any problems, don't get too frustrated and keep at it.

 

You've got a lot of interesting ideas. I'm looking forward to seeing them come alive! Don't forget that you can reskin modules to give them a new look, or even create brand new area models entirely. Here's the Tutorials Section, if you haven't found it already. Lots of good information there, even for veterans such as myself.

 

Don't hesitate to post if you have any questions! There are a lot of knowledgeable folks around here who love to help.

 

Thanks. :D I have seen the tutorial before but I'll be sure to delve some into it to find some stuff on modules. I don't know exactly about reskinning, though. Might be a bit difficult for me even if I use paint.net with all the shading and stuff. I could try some recoloring, though, XD. Making new modules will also be on my to-do list. Also, I'll edit the main post to be a bit more concise and more informational.

Link to comment
Share on other sites

Thanks. :D I have seen the tutorial before but I'll be sure to delve some into it to find some stuff on modules. I don't know exactly about reskinning, though. Might be a bit difficult for me even if I use paint.net with all the shading and stuff. I could try some recoloring, though, XD. Making new modules will also be on my to-do list. Also, I'll edit the main post to be a bit more concise and more informational.

 

If you're looking to upgrade, Photoshop CS2 is legally available for download for free, check out this article.

 

Module reskinning can be extremely effective, even using already existing textures from other planets. You don't necessarily have to make new textures yourself, there are plenty of free textures out there, even some good packs here. I did a couple of nice module reskins a while back here and here.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...