Ghost Koi Posted February 28, 2016 Share Posted February 28, 2016 Hey guys, I have been searching for this player model/armor set for about two years now and I have yet to find it. I have looked through KOTOR tool as well as a list of disguises I had downloaded. If possible, my intention is to use this for the "clothes/armor" and play as another character. If someone could find the name of the file or where it is located in KOTOR tool, I would really appreciate it! Here is the picture of the person I am looking for. It is the woman in the Tatooine Recruitment Office. Thanks! Link to comment Share on other sites More sharing options...
Ghost Koi Posted February 29, 2016 Author Share Posted February 29, 2016 If anyone knows I would really appreciate it! I found the same robes in Brotherhood of the Shadow so they must exist somewhere... Link to comment Share on other sites More sharing options...
milestails Posted February 29, 2016 Share Posted February 29, 2016 Try asking on deadlystream.com as well. Link to comment Share on other sites More sharing options...
DarthParametric Posted February 29, 2016 Share Posted February 29, 2016 It's row ID 426 in K1's appearance.2da, the "Czerka_Protcol_OfficerF". It uses model N_CommF with texture N_CommFC01. Link to comment Share on other sites More sharing options...
Ghost Koi Posted February 29, 2016 Author Share Posted February 29, 2016 It's row ID 426 in K1's appearance.2da, the "Czerka_Protcol_OfficerF". It uses model N_CommF with texture N_CommFC01. Thanks so much, this community is the best! Quick question though since I'm away from my computer, I know I can go in and set the model as a "disguise" for my player character through Kotor Tool (something that would replace my current character with the officer entirely) but I am now wondering if it would be possible to just use the clothing/robes. That way, I could keep my current player character while treating the model only as a set of clothes/robes. Any chance this is possible? Link to comment Share on other sites More sharing options...
DarthParametric Posted February 29, 2016 Share Posted February 29, 2016 It's possible a couple of ways, but not entirely straight forward. If you want it as a disguise, as you noted it will also use the original version's head. You can create a new row in appearance.2da which specifies the head ID your character is using, and then create a disguise that points at that. There are script-based ways to get around the issue, perhaps try this mod - http://deadlystream.com/forum/files/file/808-kks-disguise-armband/ The other option is to create a standard armour item, but you'll need to replace one of the existing body models in order to do so. The logical candidate is the clothing model, PFXBB (where X is race). Interestingly, TSL by default uses the commoner bodies as the clothing model, and still includes the N_CommFC01 texture, so it's much simpler in that case. Link to comment Share on other sites More sharing options...
Ghost Koi Posted February 29, 2016 Author Share Posted February 29, 2016 It's possible a couple of ways, but not entirely straight forward. If you want it as a disguise, as you noted it will also use the original version's head. You can create a new row in appearance.2da which specifies the head ID your character is using, and then create a disguise that points at that. There are script-based ways to get around the issue, perhaps try this mod - http://deadlystream.com/forum/files/file/808-kks-disguise-armband/ The other option is to create a standard armour item, but you'll need to replace one of the existing body models in order to do so. The logical candidate is the clothing model, PFXBB (where X is race). Interestingly, TSL by default uses the commoner bodies as the clothing model, and still includes the N_CommFC01 texture, so it's much simpler in that case. Thanks! Based on that, I'll see what I can do in Kotor Tool when I get back sometime this week. In the meantime, since this is in the mod request section, if any far more experienced members want to beat me to it, I would really appreciate it… I'll let you know how it turns out. Link to comment Share on other sites More sharing options...
Ghost Koi Posted March 4, 2016 Author Share Posted March 4, 2016 It's possible a couple of ways, but not entirely straight forward. If you want it as a disguise, as you noted it will also use the original version's head. You can create a new row in appearance.2da which specifies the head ID your character is using, and then create a disguise that points at that. There are script-based ways to get around the issue, perhaps try this mod - http://deadlystream.com/forum/files/file/808-kks-disguise-armband/ The other option is to create a standard armour item, but you'll need to replace one of the existing body models in order to do so. The logical candidate is the clothing model, PFXBB (where X is race). Interestingly, TSL by default uses the commoner bodies as the clothing model, and still includes the N_CommFC01 texture, so it's much simpler in that case. Alright, so I tried Kotor Tool, hoping to create a disguise, but the "Czerka_Protcol_OfficerF" wasn't there. I only found a reference to a male/female Czerka Officer that was listed whom I believe is the one we see on Kashyyyk on The Great Walkway. I was also unable to find the appearance.2da file in Kotor Tool. It seems like this may be more of a project than I had first considered and would appreciate any help. Since this a mod request thread, would anyone be willing to do this for me (i.e. create a set of clothes from this model, allowing me to use it as "robes" over my current player model? I would really appreciate it! Link to comment Share on other sites More sharing options...
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