Jump to content

Home

LucasArts.com Chat Event | Galactic Battlegrounds


LEC_WebJedi

Recommended Posts

Note: The following post is not JKII specific, but I thought some of you might be interested. Thanks~ LEC WebJedi

 

--------------------------------------

 

Stop by for a chat! Garry Gaber, Director for Star Wars Galactic Battlegrounds, will be our featured guest for the next exclusive Chat Event at LucasArts.com. Galactic Battlegrounds, scheduled for a Winter 2001 release, lets you lead the armies of Star Wars in intense, real-time strategy clashes. Garry will be on hand to answer your questions and give you the latest development news.

 

The chat will take place at 6pm (pst) on Wednesday, June 27th. The room will open at 5:00pm (pst), so stop by early to send in your questions and chat with other Galactic Battlegrounds fans.

 

Hope to see you there!

Link to comment
Share on other sites

Guest ChrisC3po

For all of you who are planning on attending the Battle Ground chat, I would suggest that you start working on your questions now. These chats seem to go by in just a few minutes, so it really helps if you already have two or three well thought out questions ready to go. Also, to keep from bombarding LEC with the same question and to start the rest of the community thinking it would be great if those who are planning on attending post their questions ahead of time on this thread. I’ll start things off with the three following questions.

 

-How long do you believe the single player campaign will take for the typical gamer to complete?

 

-How will the battlefield be affected by air units, what units will balance them out?

 

-What will take the place of Age of Empires’ infantry units? There are obviously a lot of choices for archer units (everyone has at least a laser gun on the Rebel and Imperial sides), but their aren’t many characters who fight with swords besides Jedi of course.

Link to comment
Share on other sites

I want to know why they made the graphics look wierd. Age Of Empires bosted to be the first game to feature buildings bigger then units...but in the screenshots of BattleGround it looks like stroomtroopers are the same height of the buildings.

 

Also... those AT-AT, AT-ST, etc are way too small.

Link to comment
Share on other sites

I just read the transcript and from what I heard I was wrong. I was afraid that because Force Commander didn't turn out so well and because Battlegrounds has the same project leader, it might not be so great. But now, I have a new opinion on Gary Gaber. Battlegrounds sounds very good. Very good indeed.

Link to comment
Share on other sites

I totally agree

Is it posibble with the AOK engine to make a high res version?

I doubt they will at this time of development tough

 

Sure Its good to have low requirements, and graphics are not the most important aspect in a game, but this shots arent good looking

It looks fun, but also ugly

Maybe in movement its better

7.jpg

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...