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GE vills/workers are glithcy!


Guest flameknight

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Guest flameknight
Posted

Now i play aoc, and in rm, the go is that u get 1 vill to lour theboar/dewback back to the tc or mill/foodpro and this works fine for the rebels, but the GE are DUMB/GLITCHY now u try it, get one GE worker the lour the dewback (shoot it once so it runs at u, and u lour it as close as u can to the TC or foodpr and u ambush it w/ 8+ workers to cut the walking time!) and when u shoot it and the dewback gets u once u cant get the worker to run away from it,

 

Now this has happened to my other KOLs. Is this true and/or will they fix it in the full version game???

 

 

Also if u guys wanna try out for KOL(knights Of Light) go to http://www.swgbkol.cjb.net and then goto join and fill out the form and we'll be with u!!!! ( plz only join if u know u r goin to get the full game!) thnx for ur time

Guest WC_heavyarms
Posted

I'm sorry, I never tried that. Intereting though. Probably another bug they will fix. E-mail them about that.

Guest flameknight
Posted

yer illc to that, so u have neva loured in a game???????

its a real good strat 200+ in a dewback.

Guest Admiral Thrawn
Posted

It does, but the problem is that it doesn't HAVE enough of those animals! Some demo games, I only have 4 dewbacks and the traditional Kaadu.

Guest flameknight
Posted

aoc had 6 sheep, on most maps, about 6-8 deer and 2 boars, i thought that was a very good idea!!, also is it just me or in the demo, in a 4player game there is NO nerfs, and also, the map seems to be the same EXACT 3 maps, it should random generate it map, so u can neva play the same map over again.

Guest flameknight
Posted

that option only gives u more res to start w/.

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