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Can someone point me in the direction


Guest Kudar

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of a online tutorial for using the scenario editor in Age of Empires, while I don't actually own it, I'd still like to get a heads up on the general workings of it before GB comes out.

 

I have so many questions about the whole scenario side of things that I thought it'd be best to read up on some general guides first before I ask some really stupid questions :D

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Sorry Leon :) , for some reason I thought I was already in this forum.

 

Yeah I thought it'd be good idea to get a start, especially for those that aren't AoK players, plus I have a few ideas for storylines etc, but there is no point putting them together unless I know how triggers and things work :)

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Good man David :)

 

I found this, might be useful

 

http://scnpunk.heavengames.com/cgi-bin/article.cgi?53

 

Introduction

Making a scenario, or a campaign, in Age of Kings is not an easy matter. One of the most important aspects in making scenarios and campaigns is map design. A bad map can destroy the beauties of a scenario, and at the same time can strengthen the impact of it.

 

 

loads more articles here

 

http://scnpunk.heavengames.com/articles/tofc/tome1.shtml

 

including a 20 page Word document tutorial on triggers wow

 

http://scnpunk.heavengames.com/aokpunk/design/trigger/ultimatetriggertut/triggertutorial.zip

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Guest WC_heavyarms

he's right about that. I don't do scen work much, i played with the trigs a bit, I have no idea how to use some, So that is why I am asking for help when the game comes out, because I am making a blaster blood, using everything between trooper recruits to mechs to i'm thinking maybe artillery cannons and then possibly to assault mechs. We will see...

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Posting useless stuff is fun, isn't it Viper :rolleyes:

 

In Starcraft a "Blood" (or Madness) map was where you would start off with a certain type of unit, and you would gain one of these units per second... So there's really no strategy involved

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Originally posted by Clefo

In Starcraft a "Blood" (or Madness) map was where you would start off with a certain type of unit, and you would gain one of these units per second... So there's really no strategy involved

 

So the idea for that being maximum carnage then I suppose?

 

Tell me, how do you complete such a level? if there are new units every second (which I read is possible in the scenario editor) How do you stop each other?

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Guest WC_heavyarms

In blaster blood, you will start off by getting the most basic unit, the trooper recruit. you will then get upgrades to weaponry and different units, like you would get some mechs and air, the highest I think would be the AT-AT. You would also start out with 2 jedi, 2 mech destroyers, and 2 hvy anti-air troopers. To win, you must destroy the fortress that they have. REinforcements would give you pummels and some heros i'd look at in the unit box.

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Guest WC_heavyarms

mub'at, ever played TC? they always have people playing hellfires and Archer bloods. Same concept here. I was thinking of throwing in every unit in the game. It would be neat to see if I can do it, since of the very large trig amounts.

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