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SWGB Sound Channels


Jagund

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When the action gets hectic some sound effects seem to cut out. Are LA using a reduced set of sound channels cf to Aok or is it that they have many more sound effects ard are therfore overloading the directX sound channel allocation.

 

Does anybody know (or care)?:rolleyes:

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What was that about jediaoe? Just an attempt to get your post-count up?

 

Jagund: I'd say it's the former, simply because there's no option to increase the number of channels. LA probably hard-wired the channel number into the game (or adopted it from AoK, but I've never played that one). Since they most likely adopted it from AoK, it seems obvious that the code isn't optimized to play hundreds of laser-blast sounds every second.

 

It's pretty annoying when that happens. But I've only seen (or heard ;)) it in reeaaaallly large battles, the kind that slow down even my Athlon 1.3 GHz :D.

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