mariners2001 Posted November 3, 2001 Share Posted November 3, 2001 I am planning a scenario where one of the main characters is "imprisoned" and he'd have to be rescued in order for the level to be beaten. I assume I'd just surround him with enemy walls, but how would I keep him from shooting down the walls or being shot at. Could someone help me with this or give me information on how to imprison someone? Thanks. Link to comment Share on other sites More sharing options...
idiot00001 Posted November 3, 2001 Share Posted November 3, 2001 You could just say he was in a certain building, and then when the building is destroyed create the heroe right next to it. Link to comment Share on other sites More sharing options...
mariners2001 Posted November 3, 2001 Author Share Posted November 3, 2001 Can you trigger to add a unit once a building is destroyed? Link to comment Share on other sites More sharing options...
JEDI_MASTA Posted November 3, 2001 Share Posted November 3, 2001 you should be able 2 they did it in AOk Link to comment Share on other sites More sharing options...
Guest jediaoe Posted November 3, 2001 Share Posted November 3, 2001 either have that units stance as like the last one i forget what its called or have him a different color allied with the enemy and have him change to the color that rescues him. Link to comment Share on other sites More sharing options...
idiot00001 Posted November 3, 2001 Share Posted November 3, 2001 That would work too. Link to comment Share on other sites More sharing options...
Dagobahn Eagle Posted November 3, 2001 Share Posted November 3, 2001 Trigger: LOOP Change stance Imprisoned person to Prison: Ally That way, he can't change stance. Link to comment Share on other sites More sharing options...
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