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Light Saber Battles to be the main event


Logan SkyWalker

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Hi, I haven't posted here in a good long while. First off, I don't really give a good godamn what the "quakers" do or do not like in their games. this is Jedi Outcast, not Quake 3.

 

I think the point of making games is to make money(hey, you've got to pay the bills), and you want a game that will appeal to the group of people that are more likely to purchase it. Star Wars or not, people used to playing to a Rogue Spear type game aren't going to be more likely to pickup a game that uses the Quake 3 engine than those who actually play the Quake 3.

 

Second... as skillfull as lightsaber battles may have been in JK1, they were NOT lightsaber duels.

If both people wanted to play movie-like lightsaber duels, they could do it. It was up to you and your opponent to not use tactics to win rather than play movies.

 

the plain fact of the matter is that people WANT a lightsaber duel like something straight out of the Empire Strikes back, or even Episode 1, slow pace and all.

Again, both people could slow down to the point where they could engage in movie-like duels. If the majority you ran into didn't take always run off, and not role-play and engage in movie-like duels, the majority that you ran into obviously did not want movie-style duels. There was nothing stoping them from playing movie-like.

 

Why tailer this game to hardcore quakers, when they're just going to go off and play quake, or whatever the latest shooter is instead of JK2 anyway?

Why tailor to RPGers and impose the role-playing movie-style duels on everyone else? In JK, there was nothing stopping two people from having movie style duels if both people wanted to have movie-style duels. You're going to draw people to the game from many categories if you offer a strong first person shooter with force and lightsabers. Fast pace or not, people can simply slow down and engage in movie style duels, assuming both people want to. If the other guy wants to play to win, let him. Go find someone else to roleplay with you.

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I beleive the point of advanced saber control was not to "force" people to play in only movie-style saber battles, with a little bit of slow-paced guns, but to ALLOW people to play in movie-style saber battles, OR with fast-paced guns.

 

I suppose I gave the people the wrong idea as far as what I think abotu advanced saber control. I just meant to get across that simple saber controls wouldn't kill the game, and that reducing movement speeds to those neccessary to impose everyone to fight movie-style would kill force and gun play. Advanced saber controls aren't really a concern of mine.. movement speeds is more what im concerned with.

 

You seem to think that if people could use force speed to easily defeat a person who was foolishly not using force speed to try for a movie-style battle, that they would put on force speed and just kill the other guy like he was a gnat.

Heh, could you re-write this particular part? :)

 

However, even in JK, people often decided to go to a secluded part of the map and play NF sabers. And there were also plenty of games dedicated to NF sabers, though they often palled after a while due to the lack of movie-style battles.

In JK, the typicall force and no force sabering maps,BGJ FF was a full-map type game. No one could run off to a secluded part. Simply because you always knew what everyone was doing(map + seeing) and there wasn't a single part of the map that you couldnt reach in mere seconds courtesy of the amazing jumps, etc. that could be achieved using the curves in the map as ramps while you used 4-star speed and jump. Even the very top part of the ship.

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