Eets Posted January 21, 2002 Share Posted January 21, 2002 Ok, folks.. How do I get it to work for SW: GBG? Link to comment Share on other sites More sharing options...
Ykkrosh Posted January 24, 2002 Share Posted January 24, 2002 You can't. SWGB's DRS files have an extra 20 bytes in their header compared to AOK ones, and the unit SLPs have two extra commands for the shield outlines. But, I've made a DRS and SLP editor for SWGB (probably not as nice as MPS, but at least it works -- my Neimodian Technician now looks and sounds like Jabba) and I'm just finishing off the nicening-up bits (user interface, error handling, etc). Once that's done, I'll need to get a few people to test it, then it should be releasable... Link to comment Share on other sites More sharing options...
Eets Posted January 24, 2002 Author Share Posted January 24, 2002 I'd LOVE to be one of the beta testers... *hint, hint* Link to comment Share on other sites More sharing options...
Ykkrosh Posted January 26, 2002 Share Posted January 26, 2002 All of the bits are now working (I've now made a Sarlacc as well as Jabba, and discovered a small error that left trails of red pixels all over the screen...), and the installer is near to being usable -- if you'd like to risk trying it out, ICQ/email me and I can send you the current beta version. But don't blame me if (or when) anything goes wrong Link to comment Share on other sites More sharing options...
Eets Posted January 26, 2002 Author Share Posted January 26, 2002 Sweet! Do you just want my e-mail here? It's TBMojo@hotmail.com Link to comment Share on other sites More sharing options...
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