Eets Posted February 12, 2002 Share Posted February 12, 2002 Hello trainees. Meet your instructor. Ma'gee Turos (Chiss name: Arthma'geetu'ross) Adult Male Chiss, Jedi Guardian 3/Dark Side Devotee 2/Dark Side Marauder 2/Sith Warrior 1; Init +3 (+3 Dex); Def 27 ( +3 Dex, +14 Class); Spd 10m; VP/WP 46/19; Atk +10/+5 ranged (8d6/4d6, Thermal Detonator), +11/+6 melee (1d3+4, punch), +12/+7 melee * (2d8+4, crit 19-20, Lightsaber), +8/+3 melee * (2d8+4/2d8+4, crit 19-20, Double Lightsaber); SQ Artisit Appreciation, Ferocious attack, Keen senses, Low-light vision, Tainted; SV Fort +14, Ref +13, Will +9; SZ M; FP: 4; DSPs: 9; Rep: +8; Str 18, Dex 16, Con 19, Int 17, Wis 16, Cha 15. Skills: Climb +8, Computer Use +7, Craft (Lightsabers) +11, Intimidate +10, Knowledge (Sith Lore) +13, Pilot +13, Read/Write Cheunh, Read/Write Sith, Repair +6, Speak Basic, Speak Cheunh, Speak Sith, Spot +6 Force Skills: Battlemind +8, Drain Energy +14, Force Grip +19, Force Push +5, Illusion +9, Move Object +11 Feats: Ambidexterity, Armor Proficiency (light), Cleave, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Power Attack, Skill Emphasis (Force Grip), Two-weapon Fighting, Weapons Group Proficiency (blaster pistols, blaster rifles, primitive weapons, simple weapons, vibro weapons) Force Feats: Alter, Control, Force Pilot, Lightsaber Defense, Rage I've taken off the equipment, because some of the things will give away the storyline Link to comment Share on other sites More sharing options...
Eets Posted February 12, 2002 Author Share Posted February 12, 2002 AU_Heavyarms/Salculd: Adult Male Selonian [Male], Jedi Consular 2; Init +0 (+0 Dex); Def 14 ( +0 Dex, +4 Class); Spd 10m, swim 13m, crawl 14m; VP/WP 15/17; Atk +1 ranged (by weapon), +3 melee (1d3+2, punch), +3 melee (2d8+2, crit 19-20, Lightsaber), -1 melee (2d6+2, Vibroblade); SQ Agoraphobia, Claws; SV Fort +5, Ref +2, Will +5; SZ M; FP: 0; DSPs: 3; Rep: +2; Str 14, Dex 11, Con 14, Int 13, Wis 15, Cha 13. Equipment: 550 credits, Aquata Breather, Comlink, Field Kit (Contains 2x condensing canteens with water purification, 1x sunshield roll, 1x week's worth of food rations, 2x glow rods, 2x breath masks, 24x filters, 12x atmospheric canisters, and an all-temperature cloak.), Glow rod, Lightsaber, Macrobinoculars, Utility Belt (Contains 3 days rations, 1x Medpac, 1x Tool kit, 1x Power pack, 1x Energy Cell, 1x Glow rod, 1x Comlink, Couple Empty Pouches), Vibroblade x2 Skills: Computer Use +5, Listen +4, Read/Write Selonian, Search +5, Speak Basic, Speak Selonian, Spot +6, Swim +4 Force Skills: Drain Knowledge +5, Enhance Ability +6, Enhance Senses +6, Farseeing +6, See Force +4 Feats: Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Sharp-eyed, Toughness, Weapon Focus (Lightsaber), Weapons Group Proficiency (blaster pistols, simple weapons) Force Feats: Sense Link to comment Share on other sites More sharing options...
Eets Posted February 12, 2002 Author Share Posted February 12, 2002 krkode/Tenk Joolar: Adult Male Human, Jedi Consular 1; Init +1 (+1 Dex); Def 14 ( +1 Dex, +3 Class); Spd 10m; VP/WP 10/15; Atk +1 melee (1d3+1, punch), +1 melee (1d4+1, Knife), +1 ranged (by weapon), 3 melee (2d8+1/2d8+1, crit 19-20, Double Lightsaber); SV Fort +4, Ref +2, Will +2; SZ M; FP: 0; Rep: +1; Str 13, Dex 12, Con 15, Int 16, Wis 11, Cha 10. Equipment: DataPad (+2 computer bonus on Intelligence checks relating to Computer Use checks involving downloading. With related datacards +2 bonus to Knowledge checks.), Knife, Double Lightsaber, Utility Belt (Contains 3 days rations, 1x Medpac, 1x Tool kit, 1x Power pack, 1x Energy Cell, 1x Glow rod, 1x Comlink, Couple Empty Pouches) Skills: Computer Use +9, Intimidate +4, Read/Write Basic, Sense Motive +4, Speak Basic, Spot +2, Swim +3, Treat Injury +4 Force Skills: Drain Knowledge +7, Enhance Senses +4, Fear +4 Feats: Force-Sensitive, Gearhead, Stealthy, Weapons Group Proficiency (blaster pistols, simple weapons) Force Feats: Sense Link to comment Share on other sites More sharing options...
DashRendar Posted February 12, 2002 Share Posted February 12, 2002 and here's the other half: Scipio's: Hao Jun: Adult Male Neimoidian, Jedi Consular 1; Init +1 (+1 Dex); Def 14 ( +1 Dex, +3 Class); Spd 10m; VP/WP -/13; Atk +0 melee (1d3, punch), +1 ranged (by weapon), -4 melee (2d8/2d8, crit 19-20, Double Lightsaber); SV Fort +3, Ref +2, Will +5; SZ M; FP: 0; Rep: +1; Str 11, Dex 13, Con 13, Int 18, Wis 16, Cha 13. Equipment:200 Credits, Aquata Breather, Credit Chip, Double Lightsaber, Glow rod, Grappling Spike Launcher, Utility Belt (Contains 3 days rations, 1x Medpac, 1x Tool kit, 1x Power pack, 1x Energy Cell, 1x Glow rod, 1x Comlink, Couple Empty Pouches) Skills: Bluff +7, Climb +2, Diplomacy +5, Disguise +3, Intimidate +4, Read/Write Neimoidian, Repair +6, Sense Motive +6, Speak Basic, Speak Neimoidian, Swim +2, Treat Injury +5 Force Skills: Drain Knowledge +8, Enhance Senses +5, Farseeing +5, Fear +5 Feats: Force-Sensitive, Trustworthy, Weapons Group Proficiency (blaster pistols, simple weapons) Force Feats: Sense Sith Cloak's: Moronii Omner: Adult Male Human, Jedi Consular 1; Init +1 (+1 Dex); Def 14 ( +1 Dex, +3 Class); Spd 10m; VP/WP -/13; Atk +1 melee (1d6+1, crit 20, punch), +1 ranged (by weapon), -3 melee (2d8+1, crit 19-20, Lightsaber); SV Fort +3, Ref +2, Will +4; SZ M; FP: 0; Rep: +1; Str 13, Dex 13, Con 13, Int 16, Wis 14, Cha 13. Equipment: 100 credits, Comlink, Credit Chip, Field Kit (Contains 2x condensing canteens with water purification, 1x sunshield roll, 1x week's worth of food rations, 2x glow rods, 2x breath masks, 24x filters, 12x atmospheric canisters, and an all-temperature cloak.), Lightsaber, Medpac Skills: Computer Use +5, Diplomacy +3, Pilot +3, Read/Write Basic, Search +5, Speak Basic, Swim +2, Treat Injury +6 Force Skills: Affect Mind +3, Drain Energy +3, Drain Knowledge +5, Enhance Senses +6, Farseeing +4, Fear +4, Force Push +5, Move Object +5, Telepathy +6 Feats: Force-Sensitive, Martial Artist, Weapons Group Proficiency (blaster pistols, simple weapons) Force Feats: Alter, Sense Mine: Darth Brash: Adult Male Cerean, Jedi Guardian 1; Init +2 (+0 Dex, +2 Species); Def 14 ( +0 Dex, +4 Class); Spd 10m; VP/WP 15/15; Atk +0 melee (2d8+2, crit 19-20, Lightsaber), +1 ranged (by weapon), +3 melee (1d3+2, punch); SV Fort +4, Ref +2, Will +2; SZ M; FP: 3; Rep: +1; Str 14, Dex 11, Con 15, Int 15, Wis 13, Cha 13. Equipment: 200 credits, Aquata Breather, Credit Chip, Field Kit (Contains 2x condensing canteens with water purification, 1x sunshield roll, 1x week's worth of food rations, 2x glow rods, 2x breath masks, 24x filters, 12x atmospheric canisters, and an all-temperature cloak.), Glow rod, Grappling Spike Launcher, Lightsaber, Utility Belt (Contains 3 days rations, 1x Medpac, 1x Tool kit, 1x Power pack, 1x Energy Cell, 1x Glow rod, 1x Comlink, Couple Empty Pouches) Skills: Climb +3, Disable Device +4, Hide +2, Move Silently +2, Read/Write Cerean, Speak Basic, Speak Cerean, Swim +3 Force Skills: Force Defense +5, Force Stealth +6, Heal Self +4 Feats: Force-Sensitive, Weapon Focus (Lightsaber), Weapons Group Proficiency (blaster pistols, simple weapons) Force Feats: Control Eets says that my PC is a Boy Scout...I don't blame him:D Link to comment Share on other sites More sharing options...
hannibalscipio Posted February 14, 2002 Share Posted February 14, 2002 Thanks, Dash and Eets. This is gonna be great. Thanks for making this game, both for me and the other players. Link to comment Share on other sites More sharing options...
DashRendar Posted February 14, 2002 Share Posted February 14, 2002 hey you're welcome! hmmm I just got an idea could I maybe get Exotic Weapons Proficiency just for the first level then change it once I get it under Given? Link to comment Share on other sites More sharing options...
Eets Posted February 14, 2002 Author Share Posted February 14, 2002 No Link to comment Share on other sites More sharing options...
Sithcloak Posted February 14, 2002 Share Posted February 14, 2002 Moronii Omner. Thats my name. Sithcloak P.S. Sorry i havn't been around much, i have been using my dads new laptop alot, trying out some of my games with the new awsome graphics. Link to comment Share on other sites More sharing options...
DashRendar Posted February 16, 2002 Share Posted February 16, 2002 man should've grabbed some microbinoculars:( maybe HA will let me borrow his until we get to a store after all he doesn't need them... Link to comment Share on other sites More sharing options...
Eets Posted February 16, 2002 Author Share Posted February 16, 2002 Give the binocs back to HA he is our eyes.. Link to comment Share on other sites More sharing options...
DashRendar Posted February 16, 2002 Share Posted February 16, 2002 ok... but why? He has farsight! o and will I be able to get a set somewhere? Link to comment Share on other sites More sharing options...
Eets Posted February 16, 2002 Author Share Posted February 16, 2002 Because he's our eyes. And yes... quite soon actually Link to comment Share on other sites More sharing options...
DashRendar Posted February 16, 2002 Share Posted February 16, 2002 YAY!!! I was wondering can you see in the dark with macrobinocs.? Link to comment Share on other sites More sharing options...
Eets Posted February 16, 2002 Author Share Posted February 16, 2002 I dunno.. Link to comment Share on other sites More sharing options...
DashRendar Posted February 16, 2002 Share Posted February 16, 2002 such a good GM...I'll look in the Rulebook otherwise I'll have to get some IR Goggles or one of my 4 glowrods;) Ok I checked you can see in twilight with Macros. but I think I want Electros.-they're much better Link to comment Share on other sites More sharing options...
DashRendar Posted February 21, 2002 Share Posted February 21, 2002 All people that have/plan on getting Farseeing: I thought I'd share this with you...Farseeing costs 5 vitality points for present 10 for the past and 15 for the future! plus it looks like its not what HA has been using it for...its actually used for seeing people/objects on other planets or just far away on your planet just I thought I'd share that so there's no more misinterpretations Link to comment Share on other sites More sharing options...
hannibalscipio Posted February 22, 2002 Share Posted February 22, 2002 Thanks, mister genius! Link to comment Share on other sites More sharing options...
Heavyarms Posted March 1, 2002 Share Posted March 1, 2002 eets is a liar! Oh well... Link to comment Share on other sites More sharing options...
hannibalscipio Posted March 4, 2002 Share Posted March 4, 2002 Ah well. I guess it doesn't matter. I hope krkode doesn't quit the RPG forum. He was annoying sometimes, but we need players. Link to comment Share on other sites More sharing options...
Heavyarms Posted March 4, 2002 Share Posted March 4, 2002 I am reposting my PC with all of the new items, since I have a bucket of em. Salculd: Adult Male Selonian [Male], Jedi Consular 1; Init +0 (+0 Dex); Def 13 ( +0 Dex, +3 Class); Spd 10m, swim 13m, crawl 14m; VP/WP 10/17; Atk +0 ranged (by weapon), +2 melee (1d3+2, punch), -2 melee (2d8+2, crit 19-20, Lightsaber); SQ Agoraphobia, Claws; SV Fort +4, Ref +1, Will +4; SZ M; FP: 0; Rep: +1; Str 14, Dex 11, Con 14, Int 13, Wis 15, Cha 13. Equipment: 550 credits, Lightsaber, Macrobinoculars, Utility Belt (Contains 3 days rations, 1x Medpac, 1x Tool kit, 1x Power pack, 1x Energy Cell, 1x Glow rod, 1x Comlink, Couple Empty Pouches) Utility Belt (Contains 3 days rations, 1x Tool kit, 1x Power pack, 1x Energy Cell, 1x Glow rod, 1x Comlink, Couple Empty Pouches) DataPad (+2 computer bonus on Intelligence checks relating to Computer Use checks involving downloading. With related datacards +2 bonus to Knowledge checks.), Knife, 2x vibrobladesField Kit (Contains 2x condensing canteens with water purification, 1x sunshield roll, 1x week's worth of food rations, 2x glow rods, 2x breath masks, 24x filters, 12x atmospheric canisters, and an all-temperature cloak.) 2x aquarbreather Skills: Computer Use +5, Listen +4, Read/Write Selonian, Search +5, Speak Basic, Speak Selonian, Spot +6, Swim +4 Force Skills: Drain Knowledge +5, Enhance Ability +6, Enhance Senses +6, Farseeing +6, See Force +4 Feats: Force-Sensitive, Sharp-eyed, Toughness, Weapon Focus (Lightsaber), Weapons Group Proficiency (blaster pistols, simple weapons) Force Feats: Sense Link to comment Share on other sites More sharing options...
Wraith 5 Posted March 4, 2002 Share Posted March 4, 2002 problem... only estsy's npc has dsp where are everyone elses??? also a question... Are you all jedi that turned to the darkside? (i ask because you all have a jedi class...) Link to comment Share on other sites More sharing options...
Eets Posted March 4, 2002 Author Share Posted March 4, 2002 yes they are, Wraith. I didnt add any DSP's because they haven't done anything dark yet. I suppose I could give em a few with their XP's... Link to comment Share on other sites More sharing options...
Wraith 5 Posted March 4, 2002 Share Posted March 4, 2002 ok i think i get it... This is during the old republic era right? So you and your group would be like a second wave of sith to leave the jedi order??? Link to comment Share on other sites More sharing options...
Eets Posted March 4, 2002 Author Share Posted March 4, 2002 no no no... This is tales of the jedi era Link to comment Share on other sites More sharing options...
Wraith 5 Posted March 4, 2002 Share Posted March 4, 2002 I thought they were the samething... When about is the tales of the jedi era is respect to anh? Link to comment Share on other sites More sharing options...
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