Jump to content

Home

About SoF2, maybe something to expect in JO


digl

Recommended Posts

Jon Zuk, the lead designer of SoF2 updated his plan file, saying the following

We're working hard to make SoF2 as mod-friendly as possible. Eventually we'll release docs and tools for everything. But skinning is fairly independent of everything else and something good to get started with. Things in SoF2 that can be modded without any coding:

 

Maps

Skins

NPCs

Weapons

ConfusEd entities (our custom world model system)

Effects

Scripts

RMG

MP game types

 

There's probably more that I'm forgetting, but you can see why it will take us a bit to get docs for all of it.

I know thy are different games, and different teams working on them, but Its the same company and they are using the same engine and technology

Someone posted in other thread that we wouldnt be able to edit weapons without the SDK, but It looks like everything will be easily editable in SoF2, lets hope JO will be similar

Link to comment
Share on other sites

  • 3 weeks later...

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...