digl Posted February 27, 2002 Share Posted February 27, 2002 Jon Zuk, the lead designer of SoF2 updated his plan file, saying the following We're working hard to make SoF2 as mod-friendly as possible. Eventually we'll release docs and tools for everything. But skinning is fairly independent of everything else and something good to get started with. Things in SoF2 that can be modded without any coding: Maps Skins NPCs Weapons ConfusEd entities (our custom world model system) Effects Scripts RMG MP game types There's probably more that I'm forgetting, but you can see why it will take us a bit to get docs for all of it. I know thy are different games, and different teams working on them, but Its the same company and they are using the same engine and technology Someone posted in other thread that we wouldnt be able to edit weapons without the SDK, but It looks like everything will be easily editable in SoF2, lets hope JO will be similar Link to comment Share on other sites More sharing options...
Anakin Posted February 27, 2002 Share Posted February 27, 2002 Good glad to see this- helps with staff planning Link to comment Share on other sites More sharing options...
Fardreamer Posted February 27, 2002 Share Posted February 27, 2002 I sure hope that's true for JO as well... that'll be SOOO sweet... Link to comment Share on other sites More sharing options...
dazilla Posted March 19, 2002 Share Posted March 19, 2002 wow! That means we can do anything pretty much! Force flying, here I come!!! Link to comment Share on other sites More sharing options...
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