hannibalscipio Posted March 4, 2002 Share Posted March 4, 2002 I need help countering a strategy. I play a guy who had his army almost totally made up of artillery. He stayed where he could withdraw within the shelter of his turrets. I could beat him in any open battle, but I couldn't figure out how to get past his guns to his base. When I sent fighters, he just retreated back to his AA turrets. His army was about 95% artillery, in one group. Eventually I used up my resources, and he beat me. What can I do? Link to comment Share on other sites More sharing options...
Artorius Posted March 4, 2002 Share Posted March 4, 2002 Play Rebel Alliance, build ten Jedi masters and research the techs that make them faster and invisible, put them in two groups. Group one goes to convert the turrets on his outer edge Group two converts some of the artillery. When they're done they run in and lightsaber them... The artillery can't defend up close and the jedi are usually invisible to the turrets. Even if they're not, they can take quite a few hits. Send them over in Air Transports, but also send about a dozen more fighters, snowspeeders and empty air transports so the AA turrets shoot at those and not at the ones loaded with Jedi. Make them come from different directions and confuse him. Follow this up with a large group of infantry, when the jedi convert turrets quickly load them with jedi and infantry to maximize their firing and heal the jedi. Turn it into a turret rush with his turrets! Good luck, let me know how it goes. Link to comment Share on other sites More sharing options...
DarthNoodles Posted March 4, 2002 Share Posted March 4, 2002 Canons...They out range artillery. Use Assault Mechs and Mech Destroyers for backup to protect the canons and keep som air handy incase. If he doesn't have much else to protect himself then it should be easy since the artillery are ranged. Run some mellee units in esp. Jedi to confuse him and set him on his heels and then pound from afar with canons. DarthNoodles out... Link to comment Share on other sites More sharing options...
jeffdark Posted March 5, 2002 Share Posted March 5, 2002 ahem, yea but 10 jedi masters, plus all the reserch is a f**kload of....$$$....what, about 350 nova per master? 350x10+reaserch= A HECK of a lot of nova. me and my firneds always use artilery...i guess the best thing (other than jedis) are mass mounted troopers, but be sure to back them up with strike mechs or troopers. Link to comment Share on other sites More sharing options...
Gaming Nut Posted March 5, 2002 Share Posted March 5, 2002 Monuted troopers are a better choice to get in close with. Their ALOT cheaper and their attack is acutally stronger and their armor with upgrades is close to a jedis too. Link to comment Share on other sites More sharing options...
Chessack Posted March 5, 2002 Share Posted March 5, 2002 Don't send fighters... send bombers. A horde of shielded bombers, protected by a squadron of fighters, can wipe out his AA turrets, and then it's lambs to the slaughter for his artillery. Link to comment Share on other sites More sharing options...
Heavyarms Posted March 5, 2002 Share Posted March 5, 2002 we also could be talking about a DM here. Are we scipio? If you are, use the cannon method. The jedi method is also a good one. Link to comment Share on other sites More sharing options...
Gaming Nut Posted March 6, 2002 Share Posted March 6, 2002 Problem their is that to have that many artillrys it's proably late game and theirs been battles in then open too. So most of the starting stock pile is proably gone meaning your basicly in a Reg match. Link to comment Share on other sites More sharing options...
hannibalscipio Posted March 6, 2002 Author Share Posted March 6, 2002 I'm gonna try the cannon and mounties next time. Thanks, guys. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.