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LucasArts competition throwback...


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I entered the create a mission competition, but didn't realise that we Brits can't eneter. As such, I here by submit my idea to the geniuses at LucasForums, in the hope that someone will kindly give the sceanrio a good home...

 

From LucasArts :

 

'Jonathan,

 

Please note: The Star Wars Galactic Battlegrounds Design Your Own Mission

Contest being held on http://www.lucasarts.com is only open to legal residents of

the U.S. age 13 or older. Contest is valid only in the United States and

void in Florida, Puerto Rico and wherever else prohibited. For complete

rules and conditions, please visit http://www.lucasarts.com/contest.

 

Battlegrounds Team.'

 

 

Ah well, here you guys boys :

 

Mission Name- 'Lando's Game Trail'.

 

Setting: Colony on Seltraya Prime

 

The colony was set up 3 months ago, and had entered the advanced recon

and agriculture stage of development when all contact was lost. Who do

they haul back into active service to go check it out - little ol' me,

Lando Calrissian. Well. As long as Tendra doesn't find out, I should

live through this...

 

Upon reaching the surface, we head for the nearest part of the

settlement, the landing area. All's quiet, so we keep on, towards the

main colony itself. En route, we stumble upon a recently created

clearing, with Bursa huts. Unfortunately, the occupants are home, and we

have to fight our way through to the settlement. We get there, only to

find marauding group of Tusk Cats and Gundarks. Just my luck, heh!

 

With the beats slain, a family run from cover. We catch up and ask what

happened. We follow them to the farmland, which is on the banks of a

fast flowing river. Apparently something started to destroy their

utility ships near here, and then bands of roving creatures kept

attacking. Everyone evacuated to the hastily built defence post, back up

the other way from where we landed! Nice!

 

I send a scouting party up the river whilst I take the rest to the

defence post - and more of these kriffing creatures attack - hell, even

a pair of Rancors!

 

I arrive at the post, only to receive a short transmission from my

scouts. They find some weird looking... zoo... on the water but they are

killed. I ask for use of the colonists' facilities, and hand out some

beefier equipment. I also call down some assistance from our ship, the

MC40 'Range Finder'.

 

I set off in the same direction as the scouts, along the river, again

encountering these creatures, some in the water, but as I get nearer,

Imperials start to rear their ugly heads. I finally reach and destroy

the 'paddock', as they became named, and all it's sea borne inhabitants,

only to find further up the path is an Imperial base.

 

We back off, stock up and regroup, then take the base. Would have helped

had there not been two other paddocks linked to it at either side! And

once we have taken out a combined force of creatures and Imperials, we

find the defence post now under attack.

 

My forces fighting a superior, if somewhat unconventional, enemy on two

fronts, it's time for some Calrissian magic. First sending forces back

to help defend the post and colonists, my remaining group helps in a

little bit of detection work (well, my droid slicing the base's main

frame), which reveals the creatures are being controlled, so I isolate

the source of the controller. Things just get better... the signal

emanates from what appears to be a Sith temple belonging to a group

calling themselves the 'Cloned Masters'. The fact that it's surrounded

by what my droid tells me are two cloning facilities means all the

enemies we have encountered are likely clones - after the Joruus C'Boath

and Thrawn incident - not thank you! Adding to the fun, this is all

under heavy guard, and on the other side of the largest paddock yet.

 

I was not prepared to go through that lot, so I fall back to the defence

post, and hook up with some air cover, as we use transports to get to

the other side of the base.

 

A bit of tree clearance with a deployable canon, and we have a nice easy

rear side to attack through. Of course, deployable cannons don't exactly

run silently, so resistance quickly heats up, but we break through. Next

wrinkle in the plan - six Sith knights and two Sith Lords, with assorted

'pets', stand between us and the goal.

 

I NEVER intend to get Luke in THAT bad a mood!

 

With them gone, we nail the Sith temple, and all surround cloning

facilities. We finish off all the now lost looking monsters and the

remaining Imperials to avoid further distress to the colonists, and head

back to the transports.

 

I nearly made it out safely, except when we reached our transports, a

call came through for me. Tendra was NOT happy - I think I'd rather go

another round with those mad Cloned Sith than face a woman scorned!

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  • 3 weeks later...
Guest DarthMaulUK

My site was down for a few days. My webhost suffered a hard disk error and lost the entire site.

 

I have managed to upload the site again but not all the scenario files. I won't be uploading them yet, as GBUK will be merging with GB.com soon and you will be able to get the scenarios from here soon.

 

DMUK

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Guest DarthMaulUK

I do play alot.

 

Depending on time zones, i play mostly around 8-9pm my time. I normally play with alot of my zone friends.

 

If you are online, zm me. My zone name is DarthMaulUK

:-)

 

DMUK

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