DashRendar Posted March 22, 2002 Posted March 22, 2002 YA HOO!!! Thanks to Heavyarms's Dice Roller I can start it! Rules: 1. Cannot be a Jedi...although can be Force Adept. 2.Must be able to swim...in fact it'd be a good idea to be VERY good at it. It might also be a good idea to have an Aquatic Species (although its unneccessary)
Heavyarms Posted March 23, 2002 Posted March 23, 2002 Backlaba: Adult Male Thakwaash, Force Adept 1; Init +0 (+0 Dex); Def 13 (+0 Dex, +3 Class); Spd 10m; VP/WP 10/15; Atk +0 or -4/-4 ranged (3d6, Blaster [Pistol]), +3 melee (1d3+3, punch), -4 or -8/-8 ranged (3d8, crit 19-20, Blaster [Rifle]); SQ Multiple Personalities; SV Fort +3, Ref +1, Will +3; SZ M; FP: 0; Rep: +0; Str 17, Dex 11, Con 15, Int 16, Wis 12, Cha 11. Equipment: Aquata Breather x3, Blaster [Pistol], Blaster [Rifle] Skills: Listen +4, Move Silently +2, Pilot +2, Read/Write Basic, Read/Write Thakwaash, Ride +2, Sense Motive +3, Sleight of Hand +2, Speak Basic, Speak Thakwaash, Swim +10 Force Skills: Affect Mind +2, Force Push +6, Heal Another +3, Illusion +2, Move Object +5 Feats: Force-Sensitive, Skill Emphasis (Swim), Weapons Group Proficiency (blaster pistols, primitive weapons, simple weapons) Force Feats: Alter That is me
DashRendar Posted March 23, 2002 Author Posted March 23, 2002 1. NO DARKSIDE POWERS!!! 2. The Rebellion 3. I'm not sure whether this will be a Campaign or not...
hannibalscipio Posted March 28, 2002 Posted March 28, 2002 I'll play. That's cool about the dice roller thing.
Redwing Posted June 8, 2002 Posted June 8, 2002 I'd join...but I don't know if that would be a good idea or if Dash's patience would hold out
DashRendar Posted July 1, 2002 Author Posted July 1, 2002 I've decided not to go through with this RPG...I'm thinking up a new storyline anyway, so keep your eyes open.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.