Lorewin Posted March 26, 2002 Share Posted March 26, 2002 Some people wanted this and I always like to help... its pretty long and I dont have any space to upload to so this is a copy n paste. ############################################################### LucasArts Entertainment Company LLC Star Wars® Jedi Knight® II: Jedi Outcast™ Version 1.0 ############################################################### Thank you for playing Star Wars Jedi Knight II: Jedi Outcast. We recommend that you read this file to get the most up to date information about installing, running, and playing the game. Be sure to check the LucasArts website at http://www.lucasarts.com for the very latest information related to Jedi Outcast. ############################################################### System Requirements ------------------- Computer: 100% DirectX compatible computer required. CPU: Pentium II 350 MHz or faster CPU required. Pentium III or Athlon class 500 MHz or faster CPU recommended. Memory: 64 MB RAM required. 128 MB RAM recommended. 128 MB required for Windows 2000 and XP. Graphics Card: 16 MB OpenGL compatible AGP or PCI 3D Hardware Accelerator required. 32 MB recommended. Sound Card: 16-bit sound card required. CD-ROM: Quad Speed CD-ROM drive required. Input Device: Keyboard and mouse required. Joystick supported. DirectX: Microsoft DirectX 8.0a is included on this CD. You will be prompted to install DirectX during installation of this game if a more recent version isn’t already properly installed on your system. NOTE: DirectX may require the "latest" updates for your operating system. This may also include the latest drivers for your particular motherboard, sound and video hardware. Installation: Installation requires 620 MB of free hard drive space. We recommend that you have at least an additional 200 MB of free space available after installing the game for the Windows swap/page file and save games. Multiplayer Support ------------------- Pentium II 400 MHz or faster CPU recommended for Multiplayer. Pentium III 600 MHz or faster recommended for Dedicated Server. Local Area Network Play: Supports up to 32 players via Local Area Network. Internet Play: Supports up to 16+ players via 56Kbps or faster connection to the Internet. Video Cards Supported --------------------- For a list of supported video cards at the time of release, please refer to the Troubleshooting Guide ############################################################### General Information ------------------- Installing Star Wars Jedi Knight II: Jedi Outcast ------------------------------------------------- Insert the Jedi Outcast CD into your CD-ROM drive. The launcher screen will open automatically unless Autoplay is disabled. If it does not, double-click on the My Computer icon, then the CD-ROM icon. This should bring up the launcher menu. If it does not, double-click on JediOutcast.exe in the window that opens. Click on the top button from the following options and the installer will guide you through the installation process. * Install * Help * Analyze Your Computer * View Readme * View Troubleshooting Guide * Go Back * Options * Visit http://www.lucasarts.com <http://www.lucasarts.com> * Register Online * View License Agreement * Uninstall * Go Back * Exit You will be prompted to choose Automatic or Custom Installation. Automatic installs Star Wars Jedi Knight II: Jedi Outcast into the default location on your hard drive, along with installing DirectX if your computer requires it. Choosing Custom install allows you to change the installation location, and will also prompt you if you would like the required version of DirectX to be installed. The default installation location is C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast. Running Jedi Outcast -------------------- To run the game, click on your Start Menu, select Programs, then LucasArts, then Star Wars JK II Jedi Outcast and click on Play Star Wars JK II Jedi Outcast. This will bring up the Launcher screen. Click on Play Star Wars JK II Jedi Outcast on the launcher and it will begin the game. Desktop Color Palette --------------------- We recommend that you set your desktop to High Color (16 bit) color. When playing Jedi Outcast with your desktop set to a color palette other than 16 bit, you may experience various problems while running the game. Task Switching -------------- Task switching is disabled when playing Jedi Outcast in full screen mode. In order to task switch, you must change Full Screen to Off in the Video Setup screen. CTRL-ESC -------- We recommend that you do not use CTRL-ESC while playing. “Console” commands ------------------ Jedi Outcast’s console commands are primarily used for development, testing, and product support purposes. Users unfamiliar with these console commands should not attempt to use them, as their use may result in game crashes, corrupted graphics, and/or a variety of other issues. Console commands and errors resulting from the use of console commands and/or cheats are unsupported. NUMPAD Keys ----------- Due to the dual function of the NUMPAD (number pad) Keys, you may experience problems when trying to enter numbers with the NUMPAD (trying to type 4, for example, will also bring the cursor over to the left). Because of this issue, we recommend limited use of the NUMPAD in Jedi Outcast. ############################################################### Jedi Outcast Manual Errata/Updates ---------------------------------- On Pages 8 and 9, the manual describes two separate inventory items: The “Inquisitor” and the “Seeker (Multiplayer).” Although these two items are listed separately and with different names, they are one and the same. The only difference is, in multiplayer, the item doesn’t have the ability to seek out other players (as the item does in the Single Player game). On Page 9, the manual describes Next Inventory Item and Previous Inventory Item as being assigned to the left bracket key ([) and the right bracket key (]), respectively. These descriptions are reversed. By default, the right bracket key (]) is assigned to the Next Inventory Item and the left bracket key ([) is assigned to the Previous Inventory Item. On Page 30, under the Autoswitch description, the manual describes an Autoswitch option called “Higher Weapon If New.” This option is not in Jedi Outcast. On Page 30, under the Autoswitch description, the manual incorrectly mentions that “Don’t Switch” is the default setting for Autoswitch. The actual Default Setting for Autoswitch is “Higher Weapon if Safe.” On Page 32, under the Game Options heading, the manual mentions a Cross Hair option. Jedi Outcast does not have an alternate cross hair option to toggle through. The manual doesn’t mention the existence of the option “View Swaying.” This is an option that effects how the first person view will display. If you turn it “On,” you’ll notice a slight bounce to your character’s step while walking. If turned off, there will be no bounce while walking. By default, the option is set to “On.” If you experience headaches, dizziness, or eye strain while playing Jedi Outcast, try turning this option off, as the movement caused by the “View Swaying” has been known to cause these issues with some users. On Page 45 the manual doesn’t give credit to Charlie W. Smith, who is LucasArts’ Installer/Launcher Programmer. We are extremely sorry for this oversight. ############################################################### Star Wars Jedi Knight II Jedi Outcast Back Story Originally Documented at: http://www.lucasarts.com/products/outcast/html/spin.html <http://www.lucasarts.com/products/outcast/html/spin.html> WEEK 1 ------ Report from New Republic security chief on Bakura ------------------------------------------------- A complaint was recorded from nearby salvage operator working for the New Republic in the Endor system. The salvager was under contract to strip derelict Star Destroyers orbiting Endor, but when his team arrived they found no armor, shield generators, or power cores onboard the starships. New Republic records indicate that only the armaments were removed from these ships and all other systems should be intact. While the breach of contract issue needs to be settled by the Senate, a higher priority should be placed on locating the missing equipment. Report from Rogue Leader ------------------------ While returning from a routine patrol to Phaeda, Rogue Squadron encountered an old Sentinel-class Imperial shuttle near Cairn, but it was lost in the asteroid field. I want to request an intelligence report on all unaccounted Cygnus Spaceworks or Sienar Fleet Systems transports and landing craft sold to the Empire, as well as a list of possible current owners for this type of ship. I recommend increasing the New Republic presence in the Lenico system until this ship can be identified. It is unlikely that the starship is acting independently. Rogue Squadron is currently heading into the Deep Core to look into the connections between Admiral Horrsk and the rumors of rogue Imperial ships forming allegiances with the warlords in that region. WEEK 2 ------ Report from independent agent, Kyle Katarn ------------------------------------------ To: Mon Mothma From: Kyle Katarn Mission to Tatooine successful. Imperial recruiters have been rousted as planned. Imperial resistance greater than anticipated - please adjust pay accordingly. Remnant casualties low, but apparent ringleader dead (but not before he could rattle on about being "reborn," whatever that means). I have uncovered information that Imperials are searching for "Force sensitive" recruits. Next time you have a mission dealing with the Force, leave me out of it - Skywalker is your on-call Jedi. Report from NRI agent on Honoghr -------------------------------- Several sources report that Imperial Remnant forces have been consolidating in the Outer Rim under the leadership of former Imperial Navy Admiral Galak Fyyar. While the build- up is still relatively small, it could pose a threat to the New Republic should it continue. A background check on Fyyar reveals that he was known more for his technological innovation than his skills as a military leader during the time of the Empire. He worked closely with the Emperor before his death and disappeared for several years after Palpatine's death. It appears his prominence in the Remnant has grown significantly since he returned to action two years ago. WEEK 3 ------ Report from Senator of Varonat ------------------------------ Former New Republic officer Lando Calrissian recently approached the Senate to request aid in increasing Cloud City's security forces. He reported growing criminal syndicate activities in the city, but gave no evidence or details about the problem. We doubt Calrissian's intentions and motives, since he has not officially held a position at that mining colony since he left his post as Baron Administrator nine years ago, and therefore denied his request. A background check on Calrissian revealed several questionable business dealings revolving around Outer Rim mining operations, and it appears that since he left the New Republic he has distanced himself from the Senate. My staff believes that there are two probable courses of action from Calrissian. The first would be to enlist the help from his powerful connections still left in the New Republic (the Solos and Luke Skywalker) to persuade the Senate. Second, he may use his vast personal resources to personally improve Cloud City's defenses. I would like to file a request to gather more intelligence on Calrissian's current connection to Cloud City and the settlement's alleged problems. Update on Jedi Academy recruitment ---------------------------------- Luke Skywalker and his team are returning from Dathomir where they successfully made contact with a prospective praxeum student. Skywalker also mentioned several reports from the Lenico system about a woman who uses Force powers for criminal gain, but he has no knowledge of a Force- sensitive resident of that area of the Galaxy. He has requested an updated intelligence report on other possible candidates for his academy. WEEK 4 ------ Report from NRI agent on Tatooine --------------------------------- To: Mon Mothma From: Captain Loftus The recovery and incarceration team has arrived on Tatooine as instructed. We have located the Imperial headquarters previously raided by Kyle Katarn. His report was understated, to say the least. Imperial casualties were evidently very high. We have found only one terrified survivor, who is en route to Coruscant for questioning. At the risk of overstepping my bounds, I humbly request that agent Katarn be prohibited from undertaking further intelligence-gathering missions. He continues to exhibit a run-and-gun attitude and ask questions with his blaster. Additional report to follow once we interrogate our prisoner. Report from informant on Nar Shaddaa ------------------------------------ A large shipment of Tenloss Disintegrator rifles have disappeared from a cargo ship refueling on Nar Shaddaa. The ship was bound for Belsavis, but there have been no official complaints registered with the New Republic yet. No information was available about who may have been responsible for taking these rifles or why the shipment was headed to Belsavis. WEEK 5 ------ Request from Senator of Bilbringi --------------------------------- There has been an official request placed by a Senator from Bilbringi to send a communications crew to the mining colony on Artus Prime near the Outer Rim. One of the last weekly transmissions from the colony administrator revealed the discovery of a large deposit of Artusian crystals. Since then, however, there have been no further transmissions to the Senate regarding the collection and processing of the Artusian crystals as required by New Republic ordinance 20098-B outlining the handling of substances considered unstable and/or dangerous. WEEK 6 ------ Report from NRI agent on Bespin ------------------------------- After investigating the situation on Cloud City there was no evidence of any major public disturbances that would require New Republic assistance. The settlement should therefore remain under the control of the local authorities. As for Calrissian's connection, further investigations are necessary. It is either a very minor connection or a very well concealed one. I would like to formally request the ability to make contact with Calrissian personally to evaluate his current situation. Report from NRI communications team ----------------------------------- Several transmissions encrypted with an older Imperial code have been sent from Kejim, the home of a defunct Imperial listening post. Kejim has been abandoned since the destruction of the Death Star. We are currently working on breaking the code. The signal of the transmissions was very weak and it is highly unlikely that Kejim is up and operating again for the Remnant or anyone else at this time. WEEK 7 ------ Report from NRI agent in Hutt Space ----------------------------------- An informant on Nar Shaddaa has revealed some interesting information. It appears that a garbage hauling and disposal company from Nar Shaddaa has just won a contract to handle these services for all of Cloud City. However, Cloud City has never required this service before because they have always recycled their garbage for use as fuel for the gas mining operation. In addition, the garbage hauling company is owned and operated by Reelo Baruk, a formerly notorious Rodian gangster who has managed to keep his snout clean in recent years. A thorough background check on Baruk revealed that even though he was one of the most highly regarded crime bosses in Hutt space (a difficult feat for a non- Hutt), he has evidently turned his back on crime. All of his company paperwork is official and registered with the New Republic. It appears that he has become the only legitimate businessman on Nar Shaddaa. Report from NRI communications team ----------------------------------- The low quality of the Kejim transmissions has made deciphering the entire dialogue nearly impossible. There are small pieces that are decipherable, however. The transmissions seem to be directed to a Galak Fyyar, former Imperial Navy Admiral who has been active in the Outer Rim recently. It appears Kejim may be up and operational for the Remnant after all. WEEK 8 ------ Report from NRI agent on Coruscant ---------------------------------- In response to the request from the Senator from Bilbringi, a supply ship with a communications crew was sent to the mining colony of Artus Prime. The ship was due back yesterday, but has yet to return. And there have been no transmissions from that ship since it reached the Outer Rim. Request from Mon Mothma: ----------------------- Locate agents Kyle Katarn and Jan Orrs in regards to the Kejim situation. Give them no details on the situation, and let me know as soon as they come in range of my personal comm system, as I wish to brief them personally. WEEK 9 ------ Report from NRI interrogation officer on Coruscant -------------------------------------------------- Besides several stories about the questionable techniques of agent Kyle Katarn, very little information was gathered from the interviews with the Imperial survivor arrested on Tatooine. He did however reveal that his orders originated from Kejim, but after significant probing it seems as though the Remnant entrusted very little information to those operating on the desert planet. Request advisement on next course of action with the current captives. Report from NRI communications team ----------------------------------- Kejim communications have been successfully translated. We will transmit them to you immediately. Stand by. Also, Kyle Katarn and Jan Orrs are currently coming into range, Mon Mothma. You should be able to reach them by holovid.. Link to comment Share on other sites More sharing options...
Lorewin Posted March 26, 2002 Author Share Posted March 26, 2002 SECOND PART..... Game Control Issues ------------------- Jumps ----- There are three kinds of jumps: non-force jumps, force-jumps and force-flips. If you have no Force Jump ability, you will always do a non-force jump. These jumps are very short. Once you do have Force Jump ability, you can still do a non-force jump by quickly tapping the jump button once. Once you have Force Jump ability, you can do Force-Jumps and Force-Flips (as well as some other acrobatics listed later in this document). To execute a Force-Jump, press and hold the jump button. If you want to jump in a direction, run in that direction before jumping or tap that direction at the start of the jump. If you hold down the direction during the force-jump, it will become a force- flip. When you land on enemies from a jump, you will knock them down and immediately jump off of them (or roll off them if you are holding crouch). You have some degree of control over the direction of this. You may continue an attack into a jump or flip and you may attack in the middle of a jump or flip. Crouch Jumping -------------- Sometimes you may find that there’s a ledge above your character that is just out of range of your standard jump. In these rare cases, try crouch jumping. By pressing the crouch key (default: c-key) while near that ledge during your jump, you can pull your characters feet up a little higher and possibly land on that hard to reach ledge. This is also an effective technique to use in multiplayer when you’re trying to out-maneuver an adversary. If you crouch and/or crouch jump, you become a smaller target that is much more difficult to hit from a distance. Leaning ------- To lean, just hold the USE button and strafe left or right. This feature only works in first person mode. You cannot shoot while leaning, but you can use mind trick. Acrobatics ---------- Acrobatics are key for evading enemies and allow you to maneuver into a better fighting position. Command: Forward or Backward or Strafe Right or Strafe Left + Crouch Conditions: Must be running or landing from a jump. Move Type: Roll Description: You will roll in the direction you have pressed. Rolling from a jump may help absorb some of the impact damage. Be careful, though, because once you enter a roll, your momentum will carry you forward until the roll stops. You can still turn while rolling so you can use it to outflank an enemy or avoid rolling off a cliff. You may not attack during a roll. Command: Forward + Jump x 2 (Press Jump once to jump and again to flip) Conditions: Must be running towards a wall and have at least Force Jump level 2 Move Type: Back-flip off wall Description: You will take a couple steps up the wall in front of you and flip backwards away from the wall. You may end up behind a pursuer, leaving him open for an attack. Command: Strafe-Left/Right + Jump Conditions: Standing still with a wall to your left or right, must have at least Force Jump level 2 Move Type: Right or Left-Flip off wall (respectively) Description: You will take a couple steps up the wall to your left or right (depending where the wall is) then flip toward the opposite direction off the wall. Command: Strafe-Left/Right + Forward + Jump Conditions: Running with a wall to your left, must have at least Force Jump level 2 Move Type: Wall-run on a wall. Description: You will rise up off the ground and run along the wall for a short time. If you hit the jump button again in the middle of this move, you will flip off the wall. Additional Multiplayer Detail ----------------------------- Server Setup Options -------------------- Listed below are explanations of the “Create A Server” options that aren’t detailed in the Jedi Outcast Manual or in the multiplayer interface’s “Rules” section. To access the server options, click “Create A Server” from the Multiplayer Play menu. From there, you will be brought to the server setup screen where you can customize your server options. Server Name: On the top right corner of the screen you’ll have the option of naming your server. By default, the name is simply “noname.” By clicking on the text, you can change the name to whatever you like. Maximum Players: This option allows you to set the server’s maximum number of players in-game at one time. The lower the number, the better performance you’ll generally get. LucasArts recommends not going above the recommended limit of 32 players. Time Limit: This is the number of minutes the match will last. Once the limit is reached, the match will end and whoever has the highest score (or the team with the most points) will be the winner. Kill Limit: This allows you to set the number of kills required to win the match. The player that reaches that number first is the winner of that match. Game Types: FFA, Holocron FFA, Jedi Master, and Team FFA. Duel Limit: This is the number of successful rounds (duels) required for a player to win the match. Game Type: Duel. Capture Limit: This is the number of times a flag or Ysalamiri must be captured for a team to win the match. Game Types: Capture the Flag and Capture the Ysalamiri. Maximum Holocrons: This number defines how many Force Power Holocrons a player can carry at a time. By default, the number is three, so that when a player tries to pick up a fourth Holocron, the oldest one is dropped. Game Type: Holocron FFA. Friendly Fire: When set to “no,” teammates won’t be able to hurt each other; their weapons fire, force powers, and lightsaber will only effect members of the other team. When set to “yes,” team members will be vulnerable to their teammates attacks. Game Types: Jedi Master, Team FFA, Capture the Flag, and Capture the Ysalamiri. Lightsaber Only: This option allows the server administrator to limit the game type’s weapon to the Lightsaber. When this option is set to “yes,” all other weapons (guns, explosives, etc.) are removed from the map. Game Types: All except Jedi Master. Allow Saber Challenge: This server setting determines whether a player will be allowed to challenge another to a private lightsaber duel. Game Types: FFA and Holocron FFA. Force Mastery: This setting defines the number of points that can be allocated to Force Powers when the player sets them in the in-game “configure Force Powers” menu. Game Types: FFA, Duel, Team FFA, Capture the Flag, and Capture the Ysalamiri. Disable Force: Setting this option to “yes” prevents all players from using any Force Powers during game play. Game Types: FFA, Duel, Team FFA, Capture the Flag, and Capture the Ysalamiri. Light/Dark Teams: Setting this option to “yes” forces the Red Team to only use the Dark Side of the Force, and the Blue Team to use the Light Side (the Disable Force option must be set to “no.”) Game Types: Team FFA, Capture the Flag, and Capture the Ysalamiri. Even Teams: If teams become unbalanced, this option prevents new/connecting players from joining the team with more players. If this option is set to “yes,” the new players can only join the smaller team (until teams are even again). Game Types: Team FFA, Capture the Flag, and Capture the Ysalamiri. Minimum Players: If the server has less active human players than the number inputted here, the server will add bots to meet the minimum player requirement. Game Types: All. Auto Map Cycle: When set to “yes,” the server will go to the next map each time a match is completed. If set to “no,” the server will reset the scores, spawn players in the same map, and start the match over. To change a map in this case, a vote must be called. Game Types: All. Do Warmup: This enables a countdown before a game starts so players can prepare for battle. Default is “no.” Game Types: All. Warmup Time: If the “Do Warmup” setting is set to “yes,” this option will appear. It allows you to input the amount of time you want the Warmup period to take. Game Types: All. Enable Voting: Setting this option to “yes” allows players to call for a vote to kick players, change maps, game types, etc. (as detailed in the Jedi Outcast manual). Setting this option to “no” restricts all voting. Game Types: All. Dedicated Server: A dedicated server is a computer that only runs a game for others. If you set the option to “LAN” or “Internet” (depending on the type of game you’re setting up) you won’t be able to play the game from that computer, but the server will run better for the other players than it would if you were playing along with them. Set to “no,” the server will allow you to play at the same time. Game Types: All. Require Password: This allows you to protect your server with a password. Only players who input the password when they try to join will be allowed to play. Other players will be blocked from the server. Game Types: All. Password: This sets the password for your server. If “Require Password” is set to “yes,” players must enter this password to join your server. NOTE: Passwords are case sensitive. Advanced Server Setup Options ----------------------------- By clicking on the “Advanced” text at the bottom of the server setup screen, you’ll open a window that will allow you to update the advanced server settings. Friendly Saber: This option determines whether idle lightsaber contact can damage allies. Auto Join: This option forces players to join the game rather than stay in spectator mode. Pure Server: The client (a player attempting to connect to your server) must have the exact same game code and data. If there is a discrepancy, the client will not be allowed to join if the option is set to “yes.” NOTE: this option helps protect the server against cheat mods. Auto Download: Setting this option to “yes” will allow connecting clients/players to download new data and code from your server. This is mostly used if you’re running a mod (map, skin, etc). Minimum Ping: By setting the number, you’re restricting any player with a ping (connection speed) lower than this setting from connecting. Player’s ping must be this number or higher in order to play on your server. Maximum Ping: By setting the number, you’re restricting any player with a ping (connection speed) higher than this setting from connecting. Player’s ping must be this number or higher in order to play on your server. Max Rate: This sets the maximum data transfer rate to clients. Reconnect Limit: This sets the minimum time allowed between player/client connection attempts. The higher the number, the longer a player will have to wait before he/she will be allowed to reconnect to your server. Multiplayer Caution ------------------- Server Disconnected Message At some point while playing Jedi Outcast you might find yourself at the Main Menu with a Server Disconnected error message. Some reasons this may occur include: * You may have changed settings in the Video Setup screen between matches after readying yourself for the map change. If this occurs, you should be able to re-join the game through the Join Server screen. * You may have been voted out of the game. * You may have been disconnected from your ISP. If this occurs, you will need to exit the game to check that your Internet connection is still valid. * The server may have been taken down or disconnected at the source. Call Vote: Next Map Functionality --------------------------------- If a vote passes for “Next Map,” the result may not be what the players are expecting, because the wording for this feature could be easily misunderstood. To explain the function simply, the Next Map vote is a function where players vote for what the next map will be, not for the server to immediately change the map. If you would like to change maps immediately, choose the Call Vote option and vote on the specific map you would like to go to. If the Vote passes, the server will immediately respond. BOT Personalities ----------------- Bots will use the Force power and weapon that makes the most sense at a given time. Although favored weapon and favored Force power is listed, it does not mean it will always use that weapon or ability. Bots that are aligned with other bots have the propensity to not attack their friends and will try to avenge them if they are defeated. If a bot is listed as having no Force power, that bot will use the stun baton instead of a lightsaber. THE LIGHT SIDE -------------- Luke Skywalker * Very Fast Reaction Time * Very High Accuracy * Very High Agility * Has Force Powers * Favored Force Power: Force Heal * Favored Weapon: Lightsaber Aligned with Lando, Jedi and Jedi Trainer Kyle Katarn * Fast Reaction Time * High Accuracy * Very High Agility * Has Force Powers * Favored Force Power: Force Protect * Favored Weapon: Lightsaber Aligned with Jan, Mon_Mothma, and Morgan Jedi Trainer * Fast Reaction Time * Average Accuracy * High Agility * Has Force Powers * Favored Force Power: Force Absorb * Favored Weapon: Lightsaber Aligned with Luke and Jedi Morgan * Fast Reaction Time * Average Accuracy * High Agility * Has Force Powers * Favored Force Power: Force Absorb * Favored Weapon: Lightsaber Aligned with Kyle Jedi * Fast Reaction Time * Average Accuracy * High Agility * Has Force Powers * Favored Force Power: Force Heal * Favored Weapon: Lightsaber Aligned with Luke and Jedi Trainer Jan Ors * Fast Reaction Time * Average Accuracy * Average Agility * Has Force Powers * Favored Force Power: Force Heal * Favored Weapon: Rocket Launcher Aligned with Kyle and Mon_Mothma Mon Mothma * Fast Reaction Time * Average Accuracy * Average Agility * Has Force Powers * Favored Force Power: Force Absorb * Favored Weapon: Disruptor Aligned with Kyle and Jan Prisoner * Average Reaction Time * Below Average Accuracy * Average Agility * Has Force Powers * Favored Force Power: Force Protect * Favored Weapon: Repeater Bespin Officer * Average Reaction Time * Below Average Accuracy * Below Average Agility * Has Force Powers * Favored Force Power: Force Absorb * Favored Weapon: Flechette Rebel * Average Reaction Time * Below Average Accuracy * Below Average Agility * Has Force Powers * Favored Force Power: Force Absorb * Favored Weapon: Repeater Ree-Yees * Average Reaction Time * Poor Accuracy * Below Average Agility * Has Force Powers * Favored Force Power: Force Heal * Favored Weapon: Thermal Detonator Lando Calrissian * Very Fast Reaction Time * Incredible Accuracy * Very High Agility * No Force Powers * Favored Force Power: N / A * Favored Weapon: Rocket Launcher Aligned with Luke Ugnaught * Slow Reaction Time * Abysmal Accuracy * Poor Agility * No Force Powers * Favored Force Power: N / A * Favored Weapon: Blaster Rifle THE DARK SIDE ------------- Desann * Very Fast Reaction Time * Very High Accuracy * Very High Agility * Has Force Powers * Favored Force Power: Force Lightning * Favored Weapon: Lightsaber Aligned with Tavion Tavion * Fast Reaction Time * High Accuracy * High Agility * Has Force Powers * Favored Force Power: Force Grip * Favored Weapon: Lightsaber Aligned with Desann Shadowtrooper * Fast Reaction Time * Average Accuracy * High Agility * Has Force Powers * Favored Force Power: Force Drain * Favored Weapon: Lightsaber Aligned with Reborn and Galak Reborn * Fast Reaction Time * Average Accuracy * High Agility * Has Force Powers * Favored Force Power: Force Drain * Favored Weapon: Lightsaber Aligned with Shadowtrooper and Galak Galak Fyarr * Fast Reaction Time * Average Accuracy * Average Agility * Has Force Powers * Favored Force Power: Force Drain * Favored Weapon: Rocket Launcher Aligned with Shadowtrooper and Reborn Reelo * Fast Reaction Time * High Accuracy * Average Agility * Has Force Powers * Favored Force Power: Force Grip * Favored Weapon: Repeater Chiss * Average Reaction Time * Below Average Accuracy * Average Agility * Has Force Powers * Favored Force Power: Force Lightning * Favored Weapon: Disruptor Krussk * Average Reaction Time * Below Average Accuracy * Average Agility * Has Force Powers * Favored Force Power: Force Drain * Favored Weapon: Repeater Ak-Buz * Average Reaction Time * Below Average Accuracy * Average Agility * Has Force Powers * Favored Force Power: Force Drain * Favored Weapon: Bowcaster Beedo * Average Reaction Time * Below Average Accuracy * Average Agility * Has Force Powers * Favored Force Power: Force Grip * Favored Weapon: Disruptor Lieutenant Cabbel * Average Reaction Time * Poor Accuracy * Below Average Agility * Has Force Powers * Favored Force Power: Force Drain * Favored Weapon: Repeater IW-323 * Average Reaction Time * Poor Accuracy * Below Average Agility * Has Force Powers * Favored Force Power: Force Grip * Favored Weapon: Repeater SP-597 * Average Reaction Time * Poor Accuracy * Below Average Agility * Has Force Powers * Favored Force Power: Force Rage * Favored Weapon: Repeater SW-967 * Average Reaction Time * Poor Accuracy * Below Average Agility * Has Force Powers * Favored Force Power: Force Grip * Favored Weapon: Flechette TK-421 * Slow Reaction Time * Abysmal Accuracy * Poor Agility * No Force Powers * Favored Force Power: N / A * Favored Weapon: Blaster Rifle ############################################################### © 2002 LucasArts Entertainment Company LLC. © 2002 Lucasfilm Ltd. & TM or ® as indicated. All rights reserved. Used under authorization. Link to comment Share on other sites More sharing options...
darky Posted March 26, 2002 Share Posted March 26, 2002 I take it you have the game then? Link to comment Share on other sites More sharing options...
eastcoast2895 Posted March 26, 2002 Share Posted March 26, 2002 sweet, you can play as a chiss. also is desann suppose to be the boss who is suppose to be secret? Link to comment Share on other sites More sharing options...
Lord_FinnSon Posted March 26, 2002 Share Posted March 26, 2002 Nice to see they also included background story(N.R.I. Reports) from official site as well. It was well written, if you ask me, and set the right mood for the game. Link to comment Share on other sites More sharing options...
Lorewin Posted March 26, 2002 Author Share Posted March 26, 2002 Originally posted by darky I take it you have the game then? yea, I have it. just dont overhype this game, the sp is a maze of "pull this go there" stuff... saber is useless. All I can say is that MP is a very well made MOD of q3. It should be free.. downloadable for q3. Dont expect a revolution like old JK. Go ahead be immature and flame, who cares? All the revievs that landed on 90% are right.. its a 90% , not a 95% like we wanted it to be. Link to comment Share on other sites More sharing options...
darky Posted March 26, 2002 Share Posted March 26, 2002 That's fine, I wouldn't flame you!! That's amazing that you have it, though. Got any screenshots/scans of the game box, etc? Link to comment Share on other sites More sharing options...
TUS_Tomcat Posted March 26, 2002 Share Posted March 26, 2002 Hell yes! Some of the bots dont have force powers, which means they dont have sabers Especially: TK-421... = stormtroopers so my scenario can be done Me as a Jedi in a team match with me on team alone (or with other jedi bots) vs no force no saber stormtroopers on other team... THURSDAY THURSDAY!!!!!!!!! Link to comment Share on other sites More sharing options...
bsbuckeye21 Posted March 26, 2002 Share Posted March 26, 2002 Thanks Lorewin! That's what LEC should do: release the manual or readme before the game comes out so people actually read it! (I still read the manual though.) Link to comment Share on other sites More sharing options...
indianajones9 Posted March 27, 2002 Share Posted March 27, 2002 Lorewin, I'm not doubting you have the game, but could you make a few cool pic posts. Also, I am a HUGE Sp fan. Do you not normally like SP and this is why you did not like it in the game or is it that bad in your opinion? Also, considering what you said about the MP and Sp , why give it a 90% in your opinion? Link to comment Share on other sites More sharing options...
Generique Fin Posted March 27, 2002 Share Posted March 27, 2002 I will have my retail copy (payed for) of Outcast tomorrow. So I will post impressions later tomorrow. Look for my post. Some spoilers will be present, most likely, but no huge plot ones. I am trying to get hold of a digital camera to take pictures of the box and manual, so hopefully I'll have some pics. Link to comment Share on other sites More sharing options...
Tie Guy Posted March 27, 2002 Share Posted March 27, 2002 Thanks alot! I'm just above the system requirements one my processor (450) and video card(16mb), think its still worth a buy? I'm hoping to get a new comp or at least upgrade the video card soon. Link to comment Share on other sites More sharing options...
Lord_FinnSon Posted March 27, 2002 Share Posted March 27, 2002 You are not the only one, Tie Guy. I have Pentium III 450, 256 MB ram and Asus 3400 TNT(Riva TNT with 16 MB). I have needed to upgrade almost a year now(that haven't stop me buying newest games though) and only now I have enough money, but I'm still waiting for Ati to publish Radeon 8800(RV250). Until then I just have to play JK2 with all visuals down and in 640x480x16; damn I envy those of you who can play in 1024x768x32. BTW, I like the ability to pull your characters feet up a little higher while crouch jumping(just like Luke used to do in RotJ). Link to comment Share on other sites More sharing options...
Guest Apparition Posted March 27, 2002 Share Posted March 27, 2002 Shadowtrooper * Fast Reaction Time * Average Accuracy * High Agility * Has Force Powers * Favored Force Power: Force Drain * Favored Weapon: Lightsaber Aligned with Reborn and Galak YAY!!! Shadowtroopers have lightsabers. Link to comment Share on other sites More sharing options...
Lorewin Posted March 27, 2002 Author Share Posted March 27, 2002 Originally posted by indianajones9 Lorewin, I'm not doubting you have the game, but could you make a few cool pic posts. Also, I am a HUGE Sp fan. Do you not normally like SP and this is why you did not like it in the game or is it that bad in your opinion? Also, considering what you said about the MP and Sp , why give it a 90% in your opinion? well I can take some pics, but dont have any space to upload to. I usually like SP, Max Payne was awesome, it was the lates sp game i played. ------------------------- Also, considering what you said about the MP and Sp , why give it a 90% in your opinion? ------------------------ I only mentioned the cons, Its a very well made. game u can tell raven has put effort in the MP part, even alot of work in the SP. Sp seems to be huge.. thats just the problem . a little to big. Endless mazes of hallways, its quite frustrating to wander for 30 mins and end up right where u started. Also the problems makes no sense at all.. I would stay away from it SP. Try it if u are a big fan of endless corridors The MP Duel games boils down to, who uses most Force Powers. Its quite sad. Always Drain , drain drain drain. That skill should be removed.. I always kick ass when I use this boring combo of drain and other powers like grip of push. But If I play like everyone else its a 50/50 cause no one really has controll of the saber. there u have it.. Link to comment Share on other sites More sharing options...
Frumpus Posted March 27, 2002 Share Posted March 27, 2002 Thanks for the Readme post, man!! Great idea! I'm one of those who still is nervous about buying this game when I don't know if my Voodoo5 will even run it. Can you find anything in that "Troubleshooting guide" about that?, Thanks. Link to comment Share on other sites More sharing options...
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