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Bandwidth requirements for host/servers


Nuku

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I'm trying to figure out the bandwidth requirements for hosting players. It seems to be rather high.

 

On a 100Mbit LAN, my server machine can handle 10 bots and 4 players without any problems.

 

I tried to get together with two others via cable-modems (1.5Mbit down, 128Kbit up), with zero bots, and the same hardware, but it was unplayable with a third person. Only two people could play.

 

I can only guess it's the 128Kbit upload limit that's causing the problem, and each player takes up... 50kbit/sec of data (yow that's a lot). ...

 

Anyone have any *quantitative* data on bandwidth requirements for JK2?

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  • 2 weeks later...

where and how do i do this. my upload speed is about 40-50 locked. so i can make it work better ??

 

Originally posted by madrebel

you can limit your server using the sv_maxrate option.

 

setting the max rate to 5000 means everyone in the server can only take about 4.5-5k worth of data (your upstream).

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well i may be wrong here but this is what i use it is for the unreal engine Just find out what your upload is and divide by 28.8

 

 

 

juat enter you upload speed and the amount of your player load

 

I know this could be way off but it is working for me

 

and put the number given in the maxclientrate

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The exact thing you want to have, or change, in your server.cfg (or whatever you call your config file) is like this:

 

seta sv_maxrate xxxx

 

..where xxxx is a number, typically between 5000 and 25000. The most common range you'll see is 7000-10000. That rate will give the clients plenty of data and yet not waste what bandwidth you have. If you set your maxrate inside that range, you'll usually need ~30,000bps per client. So, with 16 clients that would be about 480kbps which translates to just under 60k/sec upstream bandwidth.

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