Jump to content

Home

Early Rush counter measures..


Ten-Forward

Recommended Posts

Guest Tie Guy
Posted

Yeah, a massive army of wookiee troopers should be quite intimidating.

 

And, i don't think that the units will be as similar as you think. I mean, if you've never played with the civ how are you too know one tank for the next, or from an upgraded one?

Posted

well, if you've ever played starcraft, you'll know what i mean. also, pcgamer even stated that unit classes from each civ to the next won't be as separated from another civ. for example, in starcraft the basic terran grunt was a marine who had both air and ground attacks. the protoss have the zealot which only has ground effects. thus, what i meant was that you can have an idea or a prediction of what attack style a unit will have. i don't have any units to compare with for swgb so it makes it difficult to explain.

Posted

destroyer driod rush would be hard to counter but not to early. beating of the rushes can be done by building cheap walls to slow them down so you can build an army.

Posted

...those are all pretty much the AOK-strategies.

I think those Wookiee-rushes and destroyer-droid rushes won't be as bad as people think. After all, what if those are units you can only build in the third tech level or something ?

 

We haven't actually seen the lower class units yet, come to think of it..

Posted

yeh thats what i ment by not early. the droids won't come til 3 i think.

Guest Audomadik
Posted

and you'll need a fortress.

Guest Admiral Odin
Posted

To stop a rush, I would build walls, and scout both can be a great help. also walls are usualy cheap.

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...