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Map Voting on Ded Server and general questions


GhostHunter

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Greetings,

 

We have a commercial dedicated server and voting doesnt seem to work properly. Cycling through maps works fine since I redid the server.cfg to include a map list, but voting directly to a given map doesnt seem to work. On every single map when you try to vote it it gives the same error.

 

You can't vote for this map, it isn't supported by the current gametype

 

This seems to happen regardless of which map you try and which gametype is selected currently or voted beforehand.

 

Anybody happen to know of a fix?

 

Also one thing I'm wondering as mods and such start to come out. I'll use the mod from Hal that changes the duel and such maps so that they work for ffa and tffa as well. I guess to install it on the server you simply put the .pk3 file in the base directory, same to install it on the client. Is this all you have to do? If so, in order for it to work on the server and do what it is supposed to do, does every single client have to download it and install it themselves?

 

Skins and models I've already seen enough posts about to guess that both the server and the client has to have the skin or model installed in order to use it, and that is done by simply putting the .pk3 file in the base directory. To use the maul skin as an example, if client A and server have it installed, client A sees himself as maul, but client B who doesnt have it installed sees him as reborn.

 

Thanks in advance for all your help. :)

 

-ghost

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Sorry took me so long to come back to this. :) Thanks again for any help.

 

-ghost

 

//Server Name

seta sv_hostname "[LSF] Last StarFighter League"

seta g_motd "http://www.starfighters.com/lsf/"

 

// public info - Not Sure Yet if this works under JK2 or not

seta "Administrator" "LSF Systems Directors"

seta "Email" "townem@hotmail.com"

seta "URL" "http://www.starfighters.com/lsf"

seta "Location" "Boston, MA"

seta "CPU" "Dual 1.6GHz, AMD Athlon XP w/1.5GB Ram"

seta "ICQ" "1579526"

seta "Clan" "LSF"

seta "Connection" "Dual OC-192 + Quad OC48"

 

//Gametype

//Gametype is 0 for FFA, 1 for Holocron FFA, 2 for Jedi Master, 3 for Duel, 5 for Team FFA, 7 for CTF, 8 for Capture the Ysalimari

seta g_gametype "0"

 

//Passwords

seta rconpassword "thatwouldbetelling"

seta g_password "thatwouldbetelling"

seta sv_privatePassword ""

 

//Voting

seta g_allowVote "1"

 

//Team Play Settings

seta g_teamForceBalance "0"

seta g_teamAutoJoin "0"

seta g_redTeam "Empire"

seta g_blueTeam "Rebellion"

seta g_timeouttospec "70"

seta g_friendlyFire "0"

seta g_friendlySaber "0"

seta g_forceBasedTeams "0"

 

// Time & Frag Limits

seta fraglimit "50"

seta timelimit "30"

seta duel_fraglimit "10"

 

//GameType Specific Settings - ** Note sure if these override the general timelimit, capturelimit and FF settings

//CTF

seta ui_ctf_friendly "0" //friendly fire for CTF

seta ui_ctf_capturelimit "8"

seta ui_ctf_timelimit "30"

//Team FFA

seta ui_team_friendly "0" //friendly fire for Team FFA

seta ui_team_fraglimit "50"

seta ui_team_timelimit "30"

//FFA

seta ui_ffa_fraglimit "50"

seta ui_ffa_timelimit "30"

//Tourney

seta ui_tourney_fraglimit "0"

seta ui_tourney_timelimit "15"

//Duel

seta ui_duel_fraglimit "1"

seta ui_duel_timelimit "15"

 

// Max Players and Saved Private Possitions

seta sv_maxclients "20" //To my understanding all Games built on the Quake3 Team Arena engine can do 64+ clients - RTCW can.

seta g_maxGameClients "20"

seta sv_privateClients "0"

 

//MISC Settings

seta g_forceRegenTime "200"

seta g_spawnInvulnerability "3000" //3 second spawn invulerability

seta g_forcePowerDisable "0"

seta g_weaponDisable "0"

seta g_saberInterpolate "1"

seta g_privateDuel "1" //allows the issueing of private duel challenges

seta g_saberLocking "1"

seta g_maxForceRank "6"

seta g_duelWeaponDisable "1"

 

//Logging

seta g_log "games.log"

seta g_logSync "0"

seta g_statLog "0"

seta g_statLogFile "statlog.log"

 

//Banning

seta g_banIPs ""

seta g_filterBan "1"

 

// AntiFlooding Settings

seta sv_floodProtect "1"

 

// Downloads and ping/rate settings

seta sv_allowDownload "1"

seta sv_maxPing "10000"

seta sv_minPing "0"

seta sv_maxRate "8000"

 

//Master Servers

seta sv_master1 "masterjk2.ravensoft.com"

seta sv_master2 ""

seta sv_master3 ""

seta sv_master4 ""

seta sv_master5 ""

 

//Memory Settings & FPS - Leave set as is

seta com_hunkMegs "64"

seta com_maxfps "85"

 

//Allow MapCycling

seta g_autoMapCycle "0"

 

//Set Map List

set m1 "set g_gametype 0; map ffa_yavin; set nextmap vstr m2"

set m2 "set g_gametype 0; map ffa_bespin; set nextmap vstr m3"

set m3 "set g_gametype 0; map ffa_deathstar; set nextmap vstr m4"

set m4 "set g_gametype 0; map ffa_ns_streets; set nextmap vstr m5"

set m5 "set g_gametype 0; map ffa_raven; set nextmap vstr m6"

set m6 "set g_gametype 0; map ffa_ns_hideout; set nextmap vstr m7"

set m7 "set g_gametype 0; map ffa_imperial; set nextmap vstr m8"

set m8 "set g_gametype 0; map duel_bay; set nextmap vstr m9"

set m9 "set g_gametype 0; map duel_carbon; set nextmap vstr m10"

set m10 "set g_gametype 0; map duel_jedi; set nextmap vstr m11"

set m11 "set g_gametype 0; map duel_pit; set nextmap vstr m1"

 

//Set the startmap

//map ffa_bespin //ffa startmap

vstr m1

//mpa ctf_bespin //ctf startmap

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