Weely Posted April 3, 2002 Share Posted April 3, 2002 worked at first, then i musta done something, now i get this or i get dumped to console saying some file isnt a jpeg. ????????????????????????????????????? Link to comment Share on other sites More sharing options...
Weely Posted April 3, 2002 Author Share Posted April 3, 2002 k, this is the console dump from the other message it gives me. the last line says something about a file isnt a jpeg....... JK2: v1.02a win-x86 Mar 4 2002 Initialising zone memory ..... ----- FS_Startup ----- Current search path: C:\games\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files) C:\games\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files) C:\games\LucasArts\Star Wars JK II Jedi Outcast\GameData/base ---------------------- 14685 files in pk3 files execing default.cfg execing jk2config.cfg couldn't exec autoexec.cfg ...detecting CPU, found AMD w/ 3DNow! ------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ ------- Force Feedback Initialization ------- ...inhibited, not initializing ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- --- Common Initialization Complete --- Working directory: C:\games\LucasArts\Star Wars JK II Jedi Outcast\GameData ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded ...setting mode 4: 800 600 FS ...using desktop display depth of 16 ...calling CDS: ok ...registered window class ...created window@0,0 (800x600) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 16, 16, 0 ) ...39 PFDs found ...hardware acceleration found ...PIXELFORMAT 3 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...GL_S3_s3tc available ...GL_EXT_texture_compression_s3tc available ...no tc preference specified .....using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic available ...using GL_EXT_texture_filter_anisotropic ...Using GL_EXT_texture_edge_clamp ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...using GL_EXT_point_parameters GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce2 GTS/AGP/3DNOW! GL_VERSION: 1.3.0 GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_register_combiners GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits) MODE: 4, 800 x 600 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: AMD w/ 3DNow! rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 1 texture bits: 0 lightmap texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled compressed lightmaps: disabled texture compression method: GL_EXT_texture_compression_s3tc anisotropic filtering: enabled Initializing Shaders ----- finished R_Init ----- ------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ ------- Force Feedback Initialization ------- ...inhibited, not initializing ------- sound initialization ------- Initializing DirectSound - using ancient version of DirectX -- this will slow FPS locked hardware. ok ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0x87a8060 dma buffer No background file. ---------------------- ------------------------------------ --- ambient sound initialization --- Sound memory manager started UI menu load time = 1852 milli seconds ------ Server Initialization ------ JK2: v1.02a win-x86 Mar 4 2002 Server: kejim_post RE_Shutdown( 0 ) Initializing Shaders ------- Game Initialization ------- gamename: base gamedate: Mar 6 2002 Parsing ext_data/NPCs.cfg ------ ICARUS Initialization ------ ICARUS version : 1.33 ----------------------------------- Couldn't find image for shader [NoMaterial] 2 teams with 4 entities ----------------------------------- ----------------------------------- ----- R_Init ----- Initializing Shaders ----- finished R_Init ----- UI menu load time = 66 milli seconds Couldn't find image for shader [nomaterial] fx_runner_link: target specified but not found: t9 -assuming UP orientation. Parsing menu file:ui/hud.menu UI menu load time = 2 milli seconds AS_ParseFile: Loaded 13 of 194 ambient set(s) ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- ----- Server Shutdown ----- ==== ShutdownGame ==== ... ICARUS_Shutdown ... Reference Tags Cleared ... Navigation Data Cleared ... Ghoul2 Models Shutdown --------------------------- Not a JPEG file: starts with 0x32 0x6e hey, wut version of openGL is ok? i just noticed that downgrading my drivers didnt take my opengl back down. its still 1.3 Link to comment Share on other sites More sharing options...
Weely Posted April 4, 2002 Author Share Posted April 4, 2002 k bump Link to comment Share on other sites More sharing options...
Guest Sarcastic Saint Posted April 4, 2002 Share Posted April 4, 2002 Looking at the error from the picture....it almost seems as if your comp doesnt have any software that can "read/display" .tga files. As if you're missing a "pictureviewer" or something if you know what i mean. Other then that....i dont know...perhaps if you told us what comp exactly you have?...that might help. Link to comment Share on other sites More sharing options...
Weely Posted April 4, 2002 Author Share Posted April 4, 2002 1.1gighz Athlon 384MB ram winXP geforce2 gts 64MB i have tried reinstalling the game, completely removing it, reinstalling video drivers, installing different video drivers..... lets see, then i tested return to castle wolfenstein to see if it still works since its off the Q3 engine too, but that game works fine. did all directx tests, all good. checked opengl page, and confirmed that its upwards compatible (i have 1.3 game says at least 1.1)....... wut else wut else........ i've tweaked my gf2 drivers settings up and down to see if i messed something up, no go there. im at a loss........ i can usually solve any comp problem i come up against. this one seems to have gotten the better of me. anyone have the source to this game or q3 engine, so i can search for wut causes this damn error msg? Link to comment Share on other sites More sharing options...
Weely Posted April 4, 2002 Author Share Posted April 4, 2002 ..... tech support for this game sux Link to comment Share on other sites More sharing options...
Weely Posted April 5, 2002 Author Share Posted April 5, 2002 roxor i solved it Link to comment Share on other sites More sharing options...
Dravis Posted June 7, 2003 Share Posted June 7, 2003 What did you do to fix it? I'm having the same problems! Link to comment Share on other sites More sharing options...
Andy867 Posted June 12, 2003 Share Posted June 12, 2003 It sounds like a mod/skin/model he downloaded was incomplete and was causing game issues, like not being able to read the file correctly, hence the error, hence coming here. Link to comment Share on other sites More sharing options...
Dravis Posted June 12, 2003 Share Posted June 12, 2003 Oh ok. Our problems are slightly different then, in that I haven't done anything to the game, besides installing it. It does this with the defaults. Link to comment Share on other sites More sharing options...
Andy867 Posted June 17, 2003 Share Posted June 17, 2003 Do you have an original copy of the game, also, have you tried uninstalling, then ran regcleaner, and re-installed. I know I had a problem where some simple dust prevented a file from being completely installed, which caused a problem with it having trouble being recognized and a simple cleaning of the disk and re-installation cured the problem. Also, try updating to the latest version of the game, which may also fix your problem. Link to comment Share on other sites More sharing options...
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