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For all server admins that run Duel Mode


Soul-Burn

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Ok... I'm all of you who have tried to run a duel server got into this problem. 2 people keep killing eachother while the others keep waiting. Even that you set the duel_fraglimit to 1..

 

I've noticed that you should also change the normal fraglimit to the amount you want or u'll have to fight the default 20 times till a player switch occurs.

 

fraglimit 1

duel_fraglimit 5

 

 

You also might wanna disable weapons.

 

I just wish they'd find the way to disable all forces but Jump and Throw so we can play SJT Duels (Saber, Jump, Throw)....

 

After you do make that, you might wanna change g_ForceRegenTime for either a free jumping server or a low force usage server.

 

Have fun!

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I can confirm it's a fluke in the dedicated server... When you run a listenserver (not dedicated), and set mode duel when u create it, it'll auto set fraglimit to 1. But when on a dedicated, it doesn't....

 

A word of advice, make some .cfgs on the server for each mode... Like:

 

duelmode.cfg

that will set duel mode, fraglimit 1, no force (or only SJT when we figure it out)

 

ffa.cfg

set stuff to normal...

 

and when u wanna change a mode, use rcon exec FILENAME.cfg

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well I thought I was just using vstr rotation. but it seems the cvar is running also. Ill have to play with it more, guess thats what I get for copying the parts of other peoples .cfg's that I like instead of just making my own from scratch.

 

 

here is my entire config.

 

/////////////////////////////

//IP Port Configuration//

////////////////////////////

 

 

seta net_ip "x.x.x.x"

seta net_port "x"

 

///////////////////////////

//Server Information//

//////////////////////////

 

seta g_motd "Motd"

seta sv_hostname "Duel Server 2"

seta Administrator "Admin"

seta Email "Email"

seta Location "Blahville"

 

/////////////////////////////

//Server Configuration//

////////////////////////////

 

 

seta g_needpass "0"

seta sv_privatePassword "**********"

seta rconpassword "***********"

seta sv_maxclients "4"

seta sv_minclients "0"

seta sv_privateClients "0"

seta sv_maxRate "25000"

seta sv_maxping "300"

seta g_ghostRespawn "3"

seta g_forcerespawn "0"

seta g_inactivity "0"

seta g_warmup "20"

seta sv_pure "1"

seta sv_master5 ""

seta sv_master4 ""

seta sv_master3 ""

seta sv_master2 ""

seta sv_master1 "masterjk2.ravensoft.com"

seta g_allowvote "1"

seta cl_allowDownload "1"

seta g_friendlyfire "0"

seta g_teamForceBalance "1"

seta g_teamAutoJoin "1"

seta sv_floodProtect "1"

 

//Enable IP banning

seta g_filterban "1"

seta g_banIPs ""

 

//setaa g_gravity 800

 

/////////////////////////////

// Game Configuration //

////////////////////////////

 

//Free For All is gametype 0

//Holocron FFA is gametype 1

//Jedi Master is gametype 2

//Duel is gametype 3

//Team FFA is gametype 5

//CTF is gametype 7

//CT Ysalamiri is gametype 8

 

seta g_gametype "3"

 

seta fraglimit "1"

seta timelimit "20"

seta capturelimit "8"

seta g_weaponrespawn "0"

seta g_adaptrespawn "1"

seta sv_cheats "0"

seta g_logSync "0"

seta g_log "server1.log"

seta g_timeouttospec "70"

seta g_statLog "0"

seta g_teamForceBalance "0"

seta g_teamAutoJoin "1"

seta g_friendlySaber "0"

seta g_friendlyFire "0"

seta g_saberInterpolate "1"

seta g_weaponDisable "0"

seta g_forcePowerDisable "0"

seta g_spawnInvulnerability "3000"

seta g_forceRegenTime "150"

seta g_autoMapCycle "1"

seta g_maxGameClients "0"

seta ui_gametype "3"

seta ui_forcePowerDisable "0"

seta ui_freeSaber "1"

seta ui_rankChange "0"

seta ui_opponentName "Rebellion"

seta ui_teamName "Empire"

seta ui_ctf_friendly "0"

seta ui_ctf_timelimit "20"

seta ui_ctf_capturelimit "8"

seta ui_team_friendly "1"

seta ui_team_timelimit "20"

seta ui_team_fraglimit "0"

seta ui_tourney_timelimit "15"

seta ui_tourney_fraglimit "50"

seta ui_ffa_timelimit "20"

seta ui_ffa_fraglimit "20"

seta g_blueTeam "Rebellion"

seta g_redTeam "Empire"

seta sv_minPing "0"

seta sv_maxRate "30000"

seta g_duelWeaponDisable "65531"

seta g_forceBasedTeams "0"

seta duel_fraglimit "5"

seta g_maxForceRank "7"

seta g_saberLocking "1"

seta g_privateDuel "1"

 

 

//////////////////////////

// BOT Configuration//

/////////////////////////

 

//seta bot_nochat "0"

//seta bot_fastchat "0"

//seta bot_grapple "0"

//seta bot_minplayers "1" // 2 BOTS added because you selected add //bots but no minimum players!

//seta bot_thinktime "100"

//seta g_spSkill "2"

 

///////////////////////////////

// MapsRrotation cycles//

//////////////////////////////

 

 

//CTF MAPS Rotation Cycle

 

//set d1 "map ctf_ns_streets ; seta nextmap vstr d2"

//set d2 "map ctf_imperial ; seta nextmap vstr d3"

//set d3 "map ctf_bespin ; seta nextmap vstr d4"

//set d4 "map ctf_Yavin ; seta nextmap vstr d1"

 

//FFA MAPS Rotation Cycle

 

//set d1 "map ffa_bespin ; seta nextmap vstr d2"

//set d2 "map ffa_dethstar ; seta nextmap vstr d3"

//set d3 "map ffa_imperial ; seta nextmap vstr d4"

//set d4 "map ffa_ns_hideout ; seta nextmap vstr d5"

//set d5 "map ffa_ns_streets ; seta nextmap vstr d6"

//set d6 "map ffa_raven ; seta nextmap vstr d7"

//set d7 'map ffa_yavin ; seta nextmap vstr d1"

 

//Duel Maps Rotation Cycle

 

set d1 "map duel_bay ; seta nextmap vstr d2"

set d2 "map duel_carbon ; seta nextmap vstr d3"

set d3 "map duel_jedi ; seta nextmap vstr d4"

set d4 "map duel_pit ; seta nextmap vstr d1"

 

vstr d1

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Do the same two guys stay on for 5 frags, then the map changes and the next player gets a go with this?

 

Or does the next player in line get a go after 1 challenger loses and so on til 5 goes have been had then map rotates?

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Yes, the defaults are bad. 20/20/20.

 

Here are the settings from my Jedi Master Duel server :

 

//////////////////////////

// MODE Settings //

//////////////////////////

 

seta g_forceRegenTime "300"

seta g_weaponDisable "65531"

seta g_forcePowerDisable "0"

seta g_duelWeaponDisable "65531"

seta duel_fraglimit "30"

seta g_maxForceRank "7"

seta timelimit "30"

seta fraglimit "3"

 

 

// Duel Maps rotationcycle

 

set map1 "map duel_carbon ; set nextmap vstr map3"

set map2 "map duel_bay ; set nextmap vstr map3"

set map3 "map duel_jedi ; set nextmap vstr map4"

set map4 "map duel_pit ; set nextmap vstr mapt1"

vstr map1

 

 

Notice I took duel_bay out. People can do some really lame stuff on bay. I also turned voting off until they fix the duel voting issues.

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./jkded +exec file.cfg

place "file" in the base/ dir...

 

In duel mode:

fraglimit = how many times a specific duel occurs till players change.

duel_fraglimit = the amount of times "fraglimit" was achieved before players switched, the amount of people you need to actually win. Each win needs "fraglimit" kills.

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I'm running a non-dedicated server with the gametype set to DUEL. Its open to 4ppl incl myself, but the problem I have is when the duel limit is reached and the map changes, the two ppl that should be duelling get d/c when the next map is loading and the two spectators go through on the next map fine.

 

However, my server dosen't recognise them as being d/c - they are still there in the duelling slot while myself and someone else are still waiting in the spectator chair and their pings are -1. So its as though my comp still thinks they are connected and are waiting for them to join.

 

Is it a known bug? Or is it me :)

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