Evan Nash Posted April 9, 2002 Share Posted April 9, 2002 LOL!! Horn looks like Bilbo Baggins!! Link to comment Share on other sites More sharing options...
Delmar Posted April 9, 2002 Share Posted April 9, 2002 you should be thankful they even include that EU garbage on starwars.com, passing it off as canon! /me prepares for the flaming about to ensue.... Link to comment Share on other sites More sharing options...
The D Posted April 9, 2002 Share Posted April 9, 2002 Forget the site's crappy pics, use the rendition from penny arcade!! It's kickass and you know it Link to comment Share on other sites More sharing options...
Tems Posted April 9, 2002 Share Posted April 9, 2002 to get rid of the goggles you dont have to do any coding. just have the skin be a 32-bit TGA file and have your alpha channel clear over the part of the skin that does goggles. you can do the same for any skin, andy part of the model. its fairly quick and painless. -Tems Link to comment Share on other sites More sharing options...
AgentAdam002 Posted April 9, 2002 Author Share Posted April 9, 2002 I've already gotten rid of the goggles by the nodraw method in the skin file. I'll try to the 32-bit TGA file thing as soon as I finish typing this. Link to comment Share on other sites More sharing options...
AgentAdam002 Posted April 9, 2002 Author Share Posted April 9, 2002 Could you explain that in a little more detail, Tems? I'm not really sure how to do that. Link to comment Share on other sites More sharing options...
DarthDuke Posted April 10, 2002 Share Posted April 10, 2002 Wait you don't need to that coding or maybe you do but, there is a female jedi model. you can see it by using "npc spawn jediF" it's jan's head with kyle/morgan katarn type clothing. You could use it as the base for a new Mara Jade model. Or i could just be crazy like the voices in my head say. Link to comment Share on other sites More sharing options...
AgentAdam002 Posted April 10, 2002 Author Share Posted April 10, 2002 Unfortunately DarthDuke, that JediF model is nothing more than the Jan model w/o a few model pieces. It's defined in the npcs.cfg file. As far as I know, there is no way to use it in multiplayer at this time. It might be possible when the SDK comes out. The code is the only way currently known to remove parts of the model, but removing something like the hip chaps or the vest causes there to be huge holes in the model. Although removing the goggles and the torso computer with the code is perfectly fine. Thanks anyway. Link to comment Share on other sites More sharing options...
Nespis Posted April 11, 2002 Share Posted April 11, 2002 how do you remove the goggles and belt computer with code? i've been trying to figure it out, but i am utterly useless at programming, (and this is the basic stuff!) Link to comment Share on other sites More sharing options...
AgentAdam002 Posted April 12, 2002 Author Share Posted April 12, 2002 It's pretty simple, really. All you do is go into the .skin file and replace the filename and path of the texture with nodraw and it won't draw that part of the model. Here's an example: change this: head,model/player/Mara/head.tga to this: head,nodraw That's all there is to it Oh, btw, I got an offer from a German computer gaming magazine called Computec. They want to use my Mara v2.0 skin on one of their covercds, which I thought was pretty cool. Link to comment Share on other sites More sharing options...
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