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Interesting non-implemented things


Valdarious

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Posted

I would routing through some things after extracting the pk3's and found this file in the ui\jk2mp folder called menudef.h it has a force power that I am guessing wasnt implemented into the game, but was in the Star Wars universe as far as force powers are conserned. I am guessing since there is pull, push, and grip there is really not much of a use for it.

 

#define UI_FORCE_SIDE 257

#define UI_FORCE_RANK 258

#define UI_FORCE_RANK_HEAL 259

#define UI_FORCE_RANK_LEVITATION 260 <-------------------

#define UI_FORCE_RANK_SPEED 261

#define UI_FORCE_RANK_PUSH 262

#define UI_FORCE_RANK_PULL 263

#define UI_FORCE_RANK_TELEPATHY 264

#define UI_FORCE_RANK_GRIP 265

#define UI_FORCE_RANK_LIGHTNING 266

#define UI_FORCE_RANK_RAGE 267

#define UI_FORCE_RANK_PROTECT 268

#define UI_FORCE_RANK_ABSORB 269

#define UI_FORCE_RANK_TEAM_HEAL 270

#define UI_FORCE_RANK_TEAM_FORCE 271

#define UI_FORCE_RANK_DRAIN 272

#define UI_FORCE_RANK_SEE 273

#define UI_FORCE_RANK_SABERATTACK 274

#define UI_FORCE_RANK_SABERDEFEND 275

#define UI_FORCE_RANK_SABERTHROW 276

Posted

actually i think that jump

 

all the "jedi"bots ai thingo's have it listed it might be an automatic factor that stops them from dying when the jump really high and then come back down

 

-patch

Posted

Where did you see this at patchx? The AI jump thing. This might be the missing bit that some of the people over in the Dedicated server posting section are looking for to disable certain force powers in the game. Everytime they disable one thing jump and all saber powers are disabled, we could never find jump.

Posted

actually i was just saying that levitate might be jump in the JKB file

 

forceinfo 7-2-033330222000031312

 

 

the first 3 is the lev (levitate im guessing) value

 

-patch

Posted

1. Seeing as there is no jump, I'm sure levitation = jump.

 

2. There are no specific force powers in the SW universe.

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